Amazing features on the way. This week I was working hard on extending scripting capabilities of the game.
- Async nodes!
- Spatial variables
- Added support for custom wasm nodes - Shareable node libraries
- Drivable properties
- Ability to check which script is driving the parameter
- New data types: int, quaternion, byte, list, map and much more
- Scriptable asset properties
- Easy event binding
- Body part selector
- Themable nodes
- Themable entire UI
- Helper node for animation graph to set up digitigrade avatars
- Easily editable Value and Variable components (including list and map types)
- Visual debug for impulses and node values
- Color-coded pins
- Rounded corners ๐
Big improvements for the main wasm back-ends:
- Player input handling
- Audio in/out
- Texture in/out
- Assets in/out
- State management
- Cross-peer synchronisation
- Demo "pong" game
- Demo FFT analyser
- Exposed host nostr functions
- Security gates
- Custom scripted components
Also the main UI had some improvements:
- Panoramic previews for local worlds and the worlds you are in
- Customisable full qwerty keyboard with IME Japanese and Chinese input options and emojis that supports finger-tracked input
And what I plan to finish by the end of the week:
- Player-authored UI themes discoverable and installable though the nostr network
That's only the most visible changes. Lots of performance improvements and bugfixes has been made in-general
Hope to see you on the VergeXR in the near future! Have a great day!
Zi?
zirany@zhitno.st
npub1zyzy...97je
Creator sometimes
Sent from the VergeXR
I present you - mr. Fallback!๐


That awesome feeling when it all gets together


This was a very productive day. I won't elaborate more :P
This was a very productive day. I won't elaborate more :P
eepy for no reason
Can opener ears, lol

