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Zi?
zirany@zhitno.st
npub1zyzy...97je
Creator sometimes
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Zirany 1 month ago
Time to try steamrt4 builds
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Zirany 1 month ago
Profile page gets badge support. I'd like to thank @Milo for the inspiration
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Zirany 1 month ago
Messed up GUIDs are funny. Everything stuck on to the host image
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Zirany 1 month ago
Working on profiles opened Pandora's Box of user onboarding. I'm scared:fancyrats-infuriated:
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Zirany 1 month ago
Bunker still will be an option, not a hard requirement
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Zirany 1 month ago
Finally working on local accounts
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Zirany 1 month ago
Also - UI doesn't disintegrate in huge worlds anymore
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Zirany 1 month ago
Nice, Quest 3 full-body estimation is in!
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Zirany 1 month ago
This week was all about the FEEL™ - Asset pickers for everything with filters, search and preview - Material slots now are true material slots, not a dirty way to make quick material swaps on the mesh (this took the longest, as I had to rework the renderer and a billion affected shaders) - Avatar eyes are much calmer and even pick up lids on some avatars - VRM avatars finally got their viseme and face-tracking support - Model import panel is now a guided wizard - Audio files, Meshes and Textures now can be processed in-game with inspector actions (custom processing can be done though wasm) - Audio files now have their own player widget instead of re-using video player - Dashboard and virtual keyboard are now less in-your-face - Grabbed objects keep their orientation against you - .cube LUT support and 3D Textures That's most of it. Small things are still in-progress. Have a great Weekend! image
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Zirany 1 month ago
Why there are post streaks in Ditto now?
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Zirany 1 month ago
Major improvement to my auto-LOD system. I made it work on a meshlet level. You can load infinitely complex static models without drop in performance.
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Zirany 1 month ago
Yay, it works! Will record a demo tomorrow
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Zirany 1 month ago
And will try to port bevy's "nanite at home" next
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Zirany 1 month ago
Been working on the renderer recently. Greatly improved performance on busy scenes, cutting frame time from 45ms to 8.5ms
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Zirany 1 month ago
Instanced rendering and world spagetification image
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Zirany 1 month ago
Another week of overdue reworks. Already got fixed culling in VR and a couple of input bugs. I plan to convert rendering into indirect and hopefully fix DDGI
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Zirany 1 month ago
Testing particle system. FORBIDDEN SAUCE
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