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Karnage
kat@x21.social
npub1r0rs...q9ac
Saying the quiet part out loud.
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karnage 5 hours ago
I got Astra to migrate all of my overpriced services to Cloudflare. This way when Cloudflare goes down, ALL of my stuff goes down and I don’t need to even check what’s up 😂 But it saves a few bucks!
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karnage 5 hours ago
5 days before next reset 😳 WaddamIgonnadooooo?!
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karnage 9 hours ago
The people who are most afraid of clankers killing us are the same people working with militaries to teach clankers how to kill most efficiently. Let that sink in.
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karnage 9 hours ago
Added a lore section to Brackenwake game to outline the mission clearly. Today I managed to make an ultra fast version of Blender MCP which took renders from 80 seconds to 2-3 seconds for initial renders, and half that time for subsequent renders. All of this optimization pushed me to train my own model to try to cut the code architecture that Blender requires. So far no success, so I started to train a model based on Qwen (some version 9B paramaters). Downloaded this, and started doing QLoRA training. Unfortunately my Max Studio won't be able to make any meaningful progress. I need some beefy GPUs running for weeks probably which I don't have... and I don't feel like spending tens of thousands on cloud GPUs. So.. maybe the train stops here for now. The next step is to optimize the world building process. I want to just say "make this zone amazing" and it populates it with assets. I think it's possible now that the blender workflow is faster. But.. I have to wait for token resets. I spent a week's worth of tokens in 1 day (today) due to this process and fixing a ton of in-game issues. Gonna take a break and do something else that doesn't eat so many tokens.
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karnage 12 hours ago
Something to keep in mind if you ever feel like anyone can make anything so it’s not worth the effort. Most people won’t utilize these tools at all. And some maybe 10% of their capacity. image
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karnage 14 hours ago
Hold my beer while I get Astra to build a new AI model to generate blender scenes under 10 seconds …
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karnage 16 hours ago
New 3d modeling testing under way from cutting edge research. Excited to see what comes out of this!
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karnage 16 hours ago
The first dungeon is mostly a playground to test what's possible. It contains 8 levels and each level gets progressively harder. The last boss requires a group of at least 10 people to defeat! Once I get a hang for these things and improve the process, I'll create actual themed dungeons that follow the lore. But, to do this, I also need to create the zones in a much faster way than I'm currently doing.
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karnage 16 hours ago
Level 2 dungeon boss being built out image
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karnage 17 hours ago
Astra and the new blender mcp skill have been cooking! image
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karnage 17 hours ago
I managed to cut re-render time by half. Meaning, if you wanted to edit the object or scene, it will take half the time. But this is not too exciting to me considering it takes more up-front prep work from prompt to render, making the gains almost imperceptible. Looking into ways to speed it up even more! View quoted note →
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karnage 18 hours ago
On an unrelated note: my kid is outgrowing his closet at a faster and faster pace and I can't keep up with it. Should just go around shirtless or something.
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karnage 18 hours ago
Omg.. I am not freaking out, but I am freaking out... if this pans out, Ugh.. ugh... holy shit. Fingers crossed on final output comparison...