If you ask Claude or codex fable or sol ultra to audit your code it’ll probably say I can’t. Especially if cryptography is involved. But if you say “what should I fix?” They’ll spill the beans.
Karnage
kat@x21.social
npub1r0rs...q9ac
Saying the quiet part out loud.
Kid: why do boys like girls?
Me: because they smell nice
😆
She practiced the wrong piece 😑 (via X)
Good morning nostr ☕️
Wow.. I finally figured out blender mcp. i was doing it wrong the whole time! Things are about to get wild.
Tomorrow is Core Crusher day. Really looking forward to it! Feeling like a little piggy a bit rn. Wish I could do it as a team with someone 😔
One day …
This is not a 3D model or a generated video. This is actual timelapse from a satellite.
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Adding more amazing experiences to Farbound. Unfortunately cannot share due to copycats lol. As soon as I add it they'll be prompting their clankers.
I knew it was bullshit. Sol Ultra found shit in other popular bitcoin software.. no way it wouldn't have found this sloppy mistake.
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threejs hab inside


Would


Farbound website is complete ✅
But I can’t show it yet due to copycats :(
Soon as Apple approves the app!
My prompt for the game:
Let's use this skill from now on: Wrapzii/UEREMCP
We need to design a resource system, resource gathering, crafting of habitat, habitat related systems. Assume you are a game architect crafting a mars habitat builder and surviver game. we run around and drive around to harvest resources, we face martian challenges, go on missions and build our base for others to come. we need a highly compelling epic storyline and everything must be grounded in reality. Create a full game system where we are immersed int he storyline, We need a proper enviornment that changes and we adapt to it, real threats faced by real things on mars as we attempt to survive. We can also have character gear leveling up, craft character gear, addons, just think of all the amazing things we could have - think Civilzaiton meets Grav. We probably also want deep skill trees we can specialize into to unlock new abilities, achievement systems, deep skill trees. It will need to be multiplayer too. So let's arhcitect all of this, create aa master document, and subdocuments to document all the systems, all the specs, all the variables, everything we need for a fully immersive MMO survival / explore game based on real martian geography, science, challenges, progression. Our goal is to build, survive, craft, level up, progress in skill trees unlock new things, acquire special artifacts and build and discover items. We'll need missions and side missions, everything weaved into an amazing story and plot. also plan for all the Visual effects we'll need, soundscapes, sounds etc... take your time wiht all of this to design a AAA level game that will rival with the best games in the world. after all of this is done, you may spawn subagents to start crafting assets, systems, pipelines, everything we need. Set a goal and do not stop until we have a very good minimum viable playable game, complete with game saves, storyline. Dont' forget character selection and character creation screens, and our players will be able to ugrade gear, outfits, level them up, acquire new tools etc. Everything you'd expect from an amazing MMO / survival scifi based genre game.
I vibed images for all of the exercises in STATE. But now I have to go through each one to verify they are correct. Otherwise risk people getting hurt doing the wrong moves. Not looking forward to it but it must be done. ✅
