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Karnage
kat@x21.social
npub1r0rs...q9ac
Saying the quiet part out loud.
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karnage 3 days ago
We have a seaport! What this unlocks: 1. An immersive fishing experience 2. Ship building 3. Trading routes image
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karnage 3 days ago
Some future inspiration. Not sure how I will make it fit into this game style yet, but it opens up some interesting things. I also kind of want to make this game multiplayer open world, but not sure how i'd sync all the map states all the time, that would be hard. I'd need to migrate everything to a proper game engine. image
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karnage 3 days ago
No game is complete without its own seafaring mechanics! We shall sail the treacherous seas!
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karnage 3 days ago
Reedhold is now live! Go race some frogs ;) Emberwatch extension coming! We're getting a proper ocean... image
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karnage 4 days ago
Something I think about once in a while: Hearthstone - a side project by a few creatives at Blizzard, generated $1.6B in revenue for the company. It was a card game. image
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karnage 4 days ago
A bit of frog derby never hurt anyone! image
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karnage 4 days ago
I have practically enough systems in my game now to build an entire city in one prompt. Will test it out on the next one to see how it goes.
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karnage 4 days ago
I'm very excited to build this... maybe in a few days! image
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karnage 4 days ago
Emberfall Update: - Added a lot of missing sounds - New sound themes and dialogs in act 2 town - Environment-aware footstep sounds - Cleaned up all act 2 dungeons and caves so they are nice now - Lots of VFX added throughout many places (not all though) - Reworked mobile UI - Ran extensive mobile optimization (probably more work needed still) - Added rune and gem bags - Added an intro cinematic to the game (sucks, but better than nothing) - Reworked the storyline to move into act 2 town with all the quests shifting to new town MORE TO COME 1. Outcamps 2. New towns 3. Improved storyline 4. More and improved vfx 5. Possibly rename the game to something else, not really feeling Emberfall... seems passive and weak.
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