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'End-To-End Encrypted' Smart Toilet Camera Is Not Actually End-To-End Encrypted An anonymous reader quotes a report from TechCrunch: Earlier this year, home goods maker Kohler launched a smart camera called the Dekoda that attaches to your toilet bowl, takes pictures of it, and analyzes the images to advise you on your gut health. Anticipating privacy fears, Kohler said on its website that the Dekoda's sensors only see down into the toilet, and claimed that all data is secured with "end-to-end encryption." The company's use of the expression "end-to-end encryption" is, however, wrong, as security researcher Simon Fondrie-Teitler pointed out in a blog post on Tuesday. By reading Kohler's privacy policy, it's clear that the company is referring to the type of encryption that secures data as it travels over the internet, known as TLS encryption -- the same that powers HTTPS websites. [...] The security researcher also pointed out that given Kohler can access customers' data on its servers, it's possible Kohler is using customers' bowl pictures to train AI. Citing another response from the company representative, the researcher was told that Kohler's "algorithms are trained on de-identified data only." A "privacy contact" from Kohler said that user data is "encrypted at rest, when it's stored on the user's mobile phone, toilet attachment, and on our systems." The company also said that, "data in transit is also encrypted end-to-end, as it travels between the user's devices and our systems, where it is decrypted and processed to provide our service." <a href="http://twitter.com/home?status='End-To-End+Encrypted'+Smart+Toilet+Camera+Is+Not+Actually+End-To-End+Encrypted%3A+https%3A%2F%2Fit.slashdot.org%2Fstory%2F25%2F12%2F04%2F0436234%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fit.slashdot.org%2Fstory%2F25%2F12%2F04%2F0436234%2Fend-to-end-encrypted-smart-toilet-camera-is-not-actually-end-to-end-encrypted%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
Russian Astronaut Kicked Out of the US For Stealing Proprietary SpaceX Designs Slashdot readers jmurtari and schwit1 shares news that a Russian astronaut slated for the next Dragon mission to the ISS has been removed after being caught photographing proprietary SpaceX hardware. UNITED24 reports: Russian cosmonaut Oleg Artemyev has been removed from the prime crew of SpaceX's Crew-12 mission to the International Space Station and replaced by fellow Roscosmos cosmonaut Andrey Fedyaev after sources alleged he photographed confidential SpaceX materials in California in violation of U.S. export control rules, according to The Insider on December 2. The outlet reported that Trishkin also said NASA did not want the controversy around Artemyev to become public, while Artemyev was removed from training at SpaceX's Hawthorne California, facility last week after allegedly photographing SpaceX engines and other internal materials on his phone and taking them off-site. <a href="http://twitter.com/home?status=Russian+Astronaut+Kicked+Out+of+the+US+For+Stealing+Proprietary+SpaceX+Designs%3A+https%3A%2F%2Fslashdot.org%2Fstory%2F25%2F12%2F03%2F2348233%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fslashdot.org%2Fstory%2F25%2F12%2F03%2F2348233%2Frussian-astronaut-kicked-out-of-the-us-for-stealing-proprietary-spacex-designs%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
Valve Reveals Its the Architect Behind a Push To Bring Windows Games To Arm An anonymous reader quotes a report from The Verge's Sean Hollister If you wrote off the Steam Frame as yet another VR headset few will want to wear, I guarantee you're not alone. But the Steam Frame isn't just a headset; it's a Trojan horse that contains the tech gamers need to play Steam games on the next Samsung Galaxy, the next Google Pixel, perhaps Arm gaming notebooks to come. I know, because I'm already using that tech on my Samsung Galaxy. There is no official Android version of Hollow Knight: Silksong, one of the best games of 2025, but that doesn't have to stop you anymore. Thanks to a stack of open-source technologies, including a compatibility layer called Proton and an emulator called Fex, games that were developed for x86-based Windows PCs can now run on Linux-based phones with the Arm processor architecture. With Proton, the Steam Deck could already do the Windows-to-Linux part; now, Fex is bridging x86 and Arm, too. This stack is what powers the Steam Frame's own ability to play Windows games, of course, and it was widely reported that Valve is using the open-source Fex emulator to make it happen. What wasn't widely reported: Valve is behind Fex itself. In an interview, Valve's Pierre-Loup Griffais, one of the architects behind SteamOS and the Steam Deck, tells The Verge that Valve has been quietly funding almost all the open-source technologies required to play Windows games on Arm. And because they're open-source, Valve is effectively shepherding a future where Arm phones, laptops, and desktops could freely do the same. He says the company believes game developers shouldn't be wasting time porting games if there's a better way. Remember when the Steam Deck handheld showed that a decade of investment in Linux could make Windows gaming portable? Valve paid open-source developers to follow their passions to help achieve that result. Valve has been guiding the effort to bring games to Arm in much the same way: In 2016 and 2017, Griffais tells me, the company began recruiting and funding open-source developers to bring Windows games to Arm chips. Fex lead developer Ryan Houdek tells The Verge he chatted with Griffais himself at conferences those years and whipped up the first prototype in 2018. He tells me Valve pays enough that Fex is his full-time job. "I want to thank the people from Valve for being here from the start and allowing me to kickstart this project," he recently wrote. <a href="http://twitter.com/home?status=Valve+Reveals+Its+the+Architect+Behind+a+Push+To+Bring+Windows+Games+To+Arm%3A+https%3A%2F%2Fgames.slashdot.org%2Fstory%2F25%2F12%2F03%2F2357235%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fgames.slashdot.org%2Fstory%2F25%2F12%2F03%2F2357235%2Fvalve-reveals-its-the-architect-behind-a-push-to-bring-windows-games-to-arm%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
AT&T and Verizon Are Fighting Back Against T-Mobile's Easy Switch Tool AT&T and Verizon are blocking T-Mobile's new "Switching Made Easy" tool that scans their customer accounts to recommend comparable plans. AT&T is also suing, alleging T-Mobile used bots to scrape over 100 fields of sensitive customer data. From The Mobile Report: According to a lawsuit, which AT&T has shared directly with us, T-Mobile updated the T-Life app's scraping abilities three separate times in an attempt to bypass AT&T's detection. Essentially, T-Mobile and AT&T have been in a game of cat and mouse. Not only that, but AT&T alleges that T-Mobile is intentionally hiding the fact that it's their scraper accessing an account, and essentially pretends to be an end user while doing so. Apparently, T-Mobile's scraping bot tries its best to appear as a generic web browser. AT&T sent T-Mobile a cease and desist letter on November 24th demanding T-Mobile stop the scraping process. T-Mobile responded two days later refusing, stating that the process was legal because "customers themselves ... log into their own wireless account." On November 26th, AT&T says they detected T-Mobile is no longer scraping the AT&T website, and instead asks users to upload a pdf of their bill or enter some info manually. They note, however, that at the time the app still appeared to scrape Verizon accounts. The lawsuit further explains that AT&T reached out to Apple with the claim that T-Mobile's T-Life app is also violating the App Store Review Guidelines. T-Mobile responded to this complaint as well, making similar claims that the scraping process does not violate those guidelines. [...] According to AT&T, the T-Life app collects way more information than is necessary for a simple carrier switch. The company alleges T-Mobile grabs over 100 separate bits of info from a customer's account, including info about other users on the account and other services not related to wireless service. It's also worth noting that, apparently, T-Mobile is storing this information, not just using it temporarily, even if the customer doesn't end up switching. T-Mobile has responded to our request for comment, and says that actually, AT&T is wrong about the facts, and Easy Switch is safe and secure... <a href="http://twitter.com/home?status=AT%26amp%3BT+and+Verizon+Are+Fighting+Back+Against+T-Mobile's+Easy+Switch+Tool%3A+https%3A%2F%2Fmobile.slashdot.org%2Fstory%2F25%2F12%2F04%2F006245%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fmobile.slashdot.org%2Fstory%2F25%2F12%2F04%2F006245%2Fatt-and-verizon-are-fighting-back-against-t-mobiles-easy-switch-tool%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
The Last Video Rental Store Is Your Public Library 404 Media's Claire Woodcock writes: As prices for streaming subscriptions continue to soar and finding movies to watch, new and old, is becoming harder as the number of streaming services continues to grow, people are turning to the unexpected last stronghold of physical media: the public library. Some libraries are now intentionally using iconic Blockbuster branding to recall the hours visitors once spent looking for something to rent on Friday and Saturday nights. John Scalzo, audiovisual collection librarian with a public library in western New York, says that despite an observed drop-off in DVD, Blu-ray, and 4K Ultra disc circulation in 2019, interest in physical media is coming back around. "People really seem to want physical media," Scalzo told 404 Media. Part of it has to do with consumer awareness: People know they're paying more for monthly subscriptions to streaming services and getting less. The same has been true for gaming. As the audiovisual selector with the Free Library of Philadelphia since 2024, Kris Langlais has been focused on building the library's video game collections to meet comparable interest in demand. Now that every branch library has a prominent video game collection, Langlais says that patrons who come for the games are reportedly expressing interest in more of what the library has to offer. "Librarians out in our branches are seeing a lot of young people who are really excited by these collections," Langlais told 404 Media. "Folks who are coming in just for the games are picking up program flyers and coming back for something like that." IP disputes are fueling the shift, too. The report notes how rights and licensing battles are making some films harder to access -- from titles that quietly slip out of commercial circulation, to streaming-only releases that never make it to disc, to entire shows vanishing during mergers like HBO Max-Discovery+. One prominent example is The People's Joker, which was briefly pulled from the Toronto International Film Festival over a conflict with Batman's rightsholders. Situations like that are pushing librarians to grab physical copies while they still can, before these works risk disappearing altogether. <a href="http://twitter.com/home?status=The+Last+Video+Rental+Store+Is+Your+Public+Library%3A+https%3A%2F%2Fhardware.slashdot.org%2Fstory%2F25%2F12%2F03%2F2136213%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fhardware.slashdot.org%2Fstory%2F25%2F12%2F03%2F2136213%2Fthe-last-video-rental-store-is-your-public-library%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
After AI Push, Trump Administration Is Now Looking To Robots An anonymous reader quotes a report from Politico: Five months after releasing a plan to accelerate the development of artificial intelligence, the Trump administration is turning to robots. Commerce Secretary Howard Lutnick has been meeting with robotics industry CEOs and is "all in" on accelerating the industry's development, according to three people familiar with the discussions who were granted anonymity to share details. The administration is considering issuing an executive order on robotics next year, according to two of the people. A Department of Commerce spokesperson said: "We are committed to robotics and advanced manufacturing because they are central to bringing critical production back to the United States." The Department of Transportation is also preparing to announce a robotics working group, possibly before the end of the year, according to one person familiar with the planning. A spokesperson for the department did not respond to a request for comment. There's growing interest on Capitol Hill as well. A Republican amendment to the National Defense Authorization Act would have created a national robotics commission. The amendment was not included in the bill. Other legislative efforts are underway. The flurry of activity suggests robotics is emerging as the next major front in America's race against China. "There is now recognition that advanced robotics is crucial to the U.S. in terms of manufacturing, technology, national security, defense applications, public safety," said Brendan Schulman, VP of policy and government relations for Boston Dynamics. "The investment that we're seeing in the sector and the efforts in China to dominate the future of robotics are being noticed." <a href="http://twitter.com/home?status=After+AI+Push%2C+Trump+Administration+Is+Now+Looking+To+Robots%3A+https%3A%2F%2Fhardware.slashdot.org%2Fstory%2F25%2F12%2F03%2F1737210%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fhardware.slashdot.org%2Fstory%2F25%2F12%2F03%2F1737210%2Fafter-ai-push-trump-administration-is-now-looking-to-robots%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
After Nearly 30 Years, Crucial Will Stop Selling RAM To Consumers Micron is shutting down its Crucial consumer RAM business in 2026 after nearly three decades, citing heavy demand from AI data centers. "The AI-driven growth in the data center has led to a surge in demand for memory and storage," Sumit Sadana, EVP and chief business officer at Micron Technology, said in a statement. "Micron has made the difficult decision to exit the Crucial consumer business in order to improve supply and support for our larger, strategic customers in faster-growing segments." Ars Technica reports: Micron said it will continue shipping Crucial consumer products through the end of its fiscal second quarter in February 2026 and will honor warranties on existing products. The company will continue selling Micron-branded enterprise products to commercial customers and plans to redeploy affected employees to other positions within the company. Crucial launched in 1996 during the Pentium era as Micron's consumer brand for RAM and storage upgrades. Over the years, the brand expanded to encompass other memory-related products such as SSDs, flash memory cards, and portable storage drives. Micron Technology has been manufacturing RAM since 1981. <a href="http://twitter.com/home?status=After+Nearly+30+Years%2C+Crucial+Will+Stop+Selling+RAM+To+Consumers%3A+https%3A%2F%2Fhardware.slashdot.org%2Fstory%2F25%2F12%2F03%2F2118251%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fhardware.slashdot.org%2Fstory%2F25%2F12%2F03%2F2118251%2Fafter-nearly-30-years-crucial-will-stop-selling-ram-to-consumers%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
HBO Max Botches Mad Men's 4K Debut After Streaming Wrong File Showing Visible Crewmembers HBO Max's 4K debut of Mad Men was botched after Lionsgate reportedly supplied the wrong file, leading to visible crew members where someone is seen pumping a vomit hose. Ars Technica reports: Mad Men ran on the AMC channel for seven seasons from 2007 to 2015. The show had a vintage aesthetic, depicting the 1960s advertising industry in New York City. Last month, HBO Max announced it would modernize the show by debuting a 4K version. The show originally aired in SD and HD resolutions and had not been previously made available in 4K through other means, such as Blu-ray. However, viewers were quick to spot problems with HBO Max's 4K Mad Men stream, the most egregious being visible crew members in the background of a scene. The episode was "Red in the Face" (Season 1, Episode 7), which was reportedly mislabeled. In it, Roger Sterling (John Slattery) throws up oysters. In the 4K version that was streaming on HBO Max, viewers could see someone pumping a vomit hose to make the fake puke flow. The Hollywood Reporter, citing an anonymous source, said that the error happened because Mad Men production company Lionsgate gave HBO Max the wrong file. The publication reported that Lionsgate "was working on getting HBO Max the correct file(s)" and was readying to provide them at approximately 10 a.m. PT today. The blunder is likely to be fixed for all viewers soon. There were no problems with the HD versions of HBO Max's Mad Men stream. <a href="http://twitter.com/home?status=HBO+Max+Botches+Mad+Men's+4K+Debut+After+Streaming+Wrong+File+Showing+Visible+Crewmembers%3A+https%3A%2F%2Fentertainment.slashdot.org%2Fstory%2F25%2F12%2F03%2F1728235%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fentertainment.slashdot.org%2Fstory%2F25%2F12%2F03%2F1728235%2Fhbo-max-botches-mad-mens-4k-debut-after-streaming-wrong-file-showing-visible-crewmembers%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
YouTube Releases Its First-Ever Recap of Videos You've Watched YouTube has launched its first-ever "Recap" for videos watched on the main platform, giving users personalized cards that showcase their top channels, interests, and a personality type based on their watch habits. The feature rolls out across North America today and globally this week. TechCrunch reports: Users can find their Recap directly on the YouTube homepage or under the "You" tab. Recaps are accessible on mobile devices and desktop. YouTube says the new feature was requested by users and that it conducted over 50 different concept tests before landing on the final product. Alongside the launch of Recap, YouTube also released trend charts showcasing the top creators, podcasts, and songs of the year. <a href="http://twitter.com/home?status=YouTube+Releases+Its+First-Ever+Recap+of+Videos+You've+Watched%3A+https%3A%2F%2Fnews.slashdot.org%2Fstory%2F25%2F12%2F03%2F1721213%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fnews.slashdot.org%2Fstory%2F25%2F12%2F03%2F1721213%2Fyoutube-releases-its-first-ever-recap-of-videos-youve-watched%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
India Pulls Its Preinstalled iPhone App Demand India has withdrawn its order requiring Apple and other smartphone makers to preinstall the government's Sanchar Saathi app after public backlash and privacy concerns. AppleInsider reports: On November 28, the India Ministry of Communication issued a secret directive to Apple and other smartphone manufacturers, requiring the preinstallation of a government-backed app. Less than a week later, the order has been rescinded. The withdrawal on Wednesday means Apple doesn't have to preload the Sanchar Saathi app onto iPhones sold in the country, in a way that couldn't be "disabled or restricted." [...] In pulling back from the demand, the government insisted that the app had an "increasing acceptance" among citizens. There was a tenfold spike of new user registrations on Tuesday alone, with over 600,000 new users made aware of the app from the public debacle. India Minister of Communications Jyotiraditya Scindia took a moment to insist that concerns the app could be used for increased surveillance were unfounded. "Snooping is neither possible nor will it happen" with the app, Scindia claimed. "This is a welcome development, but we are still awaiting the full text of the legal order that should accompany this announcement, including any revised directions under the Cyber Security Rules, 2024," said the Internet Freedom Foundation. It is treating the news with "cautious optimism, not closure," until formalities conclude. However, while promising, the backdown doesn't stop India from retrying something similar or another tactic in the future. <a href="http://twitter.com/home?status=India+Pulls+Its+Preinstalled+iPhone+App+Demand%3A+https%3A%2F%2Fyro.slashdot.org%2Fstory%2F25%2F12%2F03%2F1712242%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fyro.slashdot.org%2Fstory%2F25%2F12%2F03%2F1712242%2Findia-pulls-its-preinstalled-iphone-app-demand%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
Windows 11 Growth Slows As Millions Stick With Windows 10 Despite Windows 10 losing free support, Statcounter shows Windows 11 holding only a modest lead of 53.7% market share compared to Windows 10's 42.7%. Analysts say the slow transition reflects both hardware limitations and a lack of must-have Windows 11 features compelling organizations to refresh their fleets. The Register reports: The Register spoke to Lansweeper principal technical evangelist Esben Dochy, who noted that consumers were more likely to have devices that couldn't be upgraded or follow the "if it ain't broke, don't fix it" rule when it comes to change. He also pointed out consumers in the EU get Microsoft Extended Security Updates (ESU) for free. For businesses, though, it's different. Dochy told us: "The primary blocker is slow change management processes. These can be slow due to bad planning, lack of resources, difficulty in execution (in highly distributed organizations) etc. "The ESU are used to be secure while those change management processes take place, but organizations will have to pay to get those ESU making it more expensive for unprepared or inefficient organizations." [...] The challenge facing Windows 11 is that, other than the end of free support for many versions, there is no must-have feature to make enterprises break a hardware refresh cycle, particularly in a difficult economic environment. Microsoft has not released official statistics on Windows 11 adoption. However, hardware vendors have noted the sluggish pace of transition. Dell COO Jeffrey Clarke commented during an analyst call: "If you were to look at it relative to the previous OS end of support, we are 10-12 points behind at that point with Windows 11 than we were with the previous generation." <a href="http://twitter.com/home?status=Windows+11+Growth+Slows+As+Millions+Stick+With+Windows+10%3A+https%3A%2F%2Ftech.slashdot.org%2Fstory%2F25%2F12%2F03%2F174257%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Ftech.slashdot.org%2Fstory%2F25%2F12%2F03%2F174257%2Fwindows-11-growth-slows-as-millions-stick-with-windows-10%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
LandSpace Could Become China's First Company To Land a Reusable Rocket China's private launch firm LandSpace is preparing the debut flight of its Zhuque-3 rocket, aiming to become the country's first to land a reusable orbital-class booster using a Falcon-9-style return profile. Ars Technica reports: Liftoff could happen around 11 pm EST tonight (04:00 UTC Wednesday), or noon local time at the Jiuquan Satellite Launch Center in northwestern China. Airspace warning notices advising pilots to steer clear of the rocket's flight path suggest LandSpace has a launch window of about two hours. When it lifts off, the Zhuque-3 (Vermillion Bird-3) rocket will become the largest commercial launch vehicle ever flown in China. What's more, LandSpace will become the first Chinese launch provider to attempt a landing of its first stage booster, using the same tried-and-true return method pioneered by SpaceX and, more recently, Blue Origin in the United States. Construction crews recently finished a landing pad in the remote Gobi Desert, some 240 miles (390 kilometers) southeast of the launch site at Jiuquan. Unlike US spaceports, the Jiuquan launch base is located in China's interior, with rockets flying over land as they climb into space. When the Zhuque-3 booster finishes its job of sending the rocket toward orbit, it will follow an arcing trajectory toward the recovery zone, firing its engines to slow for landing about eight-and-a-half minutes after liftoff. At least, that's what is supposed to happen. LandSpace officials have not made any public statements about the odds of a successful landing -- or, for that matter, a successful launch... <a href="http://twitter.com/home?status=LandSpace+Could+Become+China's+First+Company+To+Land+a+Reusable+Rocket%3A+https%3A%2F%2Fscience.slashdot.org%2Fstory%2F25%2F12%2F03%2F0457240%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fscience.slashdot.org%2Fstory%2F25%2F12%2F03%2F0457240%2Flandspace-could-become-chinas-first-company-to-land-a-reusable-rocket%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
Study Finds Tattoo Ink Moves Through the Body, Killing Immune Cells Bruce66423 shares a report from the Los Angeles Times: Tattoo ink doesn't just sit inertly in the skin. New research shows it moves rapidly into the lymphatic system, where it can persist for months, kill immune cells, and even disrupt how the body responds to vaccines. Scientists in Switzerland used a mouse model to trace what happens after tattooing. Pigments drained into nearby lymph nodes within minutes and continued to accumulate for two months, triggering immune-cell death and sustained inflammation. The ink also weakened the antibody response to Pfizer Inc. and BioNTech SE's COVID vaccine when the shot was administered in tattooed skin. In contrast, the same inflammation appeared to boost responses to an inactivated flu vaccine. "This work represents the most extensive study to date regarding the effect of tattoo ink on the immune response and raises serious health concerns associated with the tattooing practice," the researchers said. "Our work underscores the need for further research to inform public health policies and regulatory frameworks regarding the safety of tattoo inks." The findings have been published in the journal Proceedings of the National Academy of Sciences. <a href="http://twitter.com/home?status=Study+Finds+Tattoo+Ink+Moves+Through+the+Body%2C+Killing+Immune+Cells%3A+https%3A%2F%2Fscience.slashdot.org%2Fstory%2F25%2F12%2F03%2F0447236%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fscience.slashdot.org%2Fstory%2F25%2F12%2F03%2F0447236%2Fstudy-finds-tattoo-ink-moves-through-the-body-killing-immune-cells%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
Anthropic Acquires Bun In First Acquisition Anthropic has made its first acquisition by buying Bun, the engine behind its fast-growing Claude Code agent. The move strengthens Anthropic's push into enterprise developer tooling as it scales Claude Code with major backers like Microsoft, Nvidia, Amazon, and Google. Adweek reports: Claude Code is a coding agent that lets developers write, debug and interpret code through natural-language instructions. Claude Code had already hit $1 billion in revenue six months since its public debut in May, according to a LinkedIn post from Anthropic's chief product officer, Mike Krieger. The coding agent continues to barrel toward scale with customers like Netflix, Spotify, and Salesforce. Further reading: Meet Bun, a Speedy New JavaScript Runtime <a href="http://twitter.com/home?status=Anthropic+Acquires+Bun+In+First+Acquisition%3A+https%3A%2F%2Fdevelopers.slashdot.org%2Fstory%2F25%2F12%2F03%2F0437256%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fdevelopers.slashdot.org%2Fstory%2F25%2F12%2F03%2F0437256%2Fanthropic-acquires-bun-in-first-acquisition%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
San Francisco Will Sue Ultraprocessed Food Companies An anonymous reader quotes a report from the New York Times: The San Francisco city attorney filed on Tuesday the nation's first government lawsuit against food manufacturers over ultraprocessed fare (source may be paywalled; alternative source), arguing that cities and counties have been burdened with the costs of treating diseases that stem from the companies' products. David Chiu, the city attorney, sued 10 corporations that make some of the country's most popular food and drinks. Ultraprocessed products now comprise 70 percent of the American food supply and fill grocery store shelves with a kaleidoscope of colorful packages. Think Slim Jim meat sticks and Cool Ranch Doritos. But also aisles of breads, sauces and granola bars marketed as natural or healthy. It is a rare issue on which the liberal leaders in San Francisco City Hall are fully aligned with the Trump administration, which has targeted ultraprocessed foods as part of its Make America Healthy Again mantra. Mr. Chiu's lawsuit, which was filed in San Francisco Superior Court on behalf of the State of California, seeks unspecified damages for the costs that local governments bear for treating residents whose health has been harmed by ultraprocessed food. The city accuses the companies of "unfair and deceptive acts" in how they market and sell their foods, arguing that such practices violate the state's Unfair Competition Law and public nuisance statute. The city also argues the companies knew that their food made people sick but sold it anyway. <a href="http://twitter.com/home?status=San+Francisco+Will+Sue+Ultraprocessed+Food+Companies%3A+https%3A%2F%2Fscience.slashdot.org%2Fstory%2F25%2F12%2F02%2F2229255%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fscience.slashdot.org%2Fstory%2F25%2F12%2F02%2F2229255%2Fsan-francisco-will-sue-ultraprocessed-food-companies%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
Waymo Hits a Dog In San Francisco, Reigniting Safety Debate A Waymo robotaxi struck a small unleashed dog in San Francisco -- just weeks after another Waymo killed a beloved neighborhood cat. The dog's condition is unknown. The Los Angeles Times reports: The incident occurred near the intersection of Scott and Eddy streets and drew a small crowd, according to social media posts. A person claiming to be one of the passengers posted about the accident on Reddit. "Our Waymo just ran over a dog," the passenger wrote. "Kids saw the whole thing." The passenger described the dog as between 20 and 30 pounds and wrote that their family was traveling back home after a holiday tree lighting event. The National Highway Traffic Safety Administration has recorded Waymo taxis as being involved in at least 14 animal collisions since 2021. "Unfortunately, a Waymo vehicle made contact with a small, unleashed dog in the roadway," a company spokesperson said. "We are dedicated to learning from this situation and how we show up for our community as we continue improving road safety in the cities we serve." The spokesperson added that Waymo vehicles have a much lower rate of injury-causing collisions than human drivers. Human drivers run into millions of animals while driving each year. "I'm not sure a human driver would have avoided the dog either, though I do know that a human would have responded differently to a 'bump' followed by a car full of screaming people," the Waymo passenger wrote on Reddit. One person who commented on the discussion said that Waymo vehicles should be held to a higher standard than human drivers, because the autonomous taxis are supposed to improve road safety. "The whole point of this is because Waymo isn't supposed to make those mistakes," the person wrote on Reddit. <a href="http://twitter.com/home?status=Waymo+Hits+a+Dog+In+San+Francisco%2C+Reigniting+Safety+Debate%3A+https%3A%2F%2Ftech.slashdot.org%2Fstory%2F25%2F12%2F02%2F2322203%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Ftech.slashdot.org%2Fstory%2F25%2F12%2F02%2F2322203%2Fwaymo-hits-a-dog-in-san-francisco-reigniting-safety-debate%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
Apple To Resist India Order To Preload State-Run App As Political Outcry Builds Apple does not plan to comply with India's mandate to preload its smartphones with a state-owned cyber safety app that cannot be disabled. According to Reuters, the order "sparked surveillance concerns and a political uproar" after it was revealed on Monday. From the report: In the wake of the criticism, India's telecom minister Jyotiraditya M. Scindia on Tuesday said the app was a "voluntary and democratic system," adding that users can choose to activate it and can "easily delete it from their phone at any time." At present, the app can be deleted by users. Scindia did not comment on or clarify the November 28 confidential directive that ordered smartphone makers to start preloading it and ensure "its functionalities are not disabled or restricted." Apple however does not plan to comply with the directive and will tell the government it does not follow such mandates anywhere in the world as they raise a host of privacy and security issues for the company's iOS ecosystem, said two of the industry sources who are familiar with Apple's concerns. They declined to be named publicly as the company's strategy is private. "Its not only like taking a sledgehammer, this is like a double-barrel gun," said the first source. <a href="http://twitter.com/home?status=Apple+To+Resist+India+Order+To+Preload+State-Run+App+As+Political+Outcry+Builds%3A+https%3A%2F%2Fapple.slashdot.org%2Fstory%2F25%2F12%2F02%2F2214241%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fapple.slashdot.org%2Fstory%2F25%2F12%2F02%2F2214241%2Fapple-to-resist-india-order-to-preload-state-run-app-as-political-outcry-builds%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
UK Plans To Ban Cryptocurrency Political Donations The UK government plans to ban political donations made in cryptocurrency over fears of anonymity, foreign influence, and traceability issues, though the ban won't be ready in time for the upcoming elections bill. The Guardian reports: The government's ambition to ban crypto donations will be a blow to Nigel Farage's Reform UK party, which became the first to accept contributions in digital currency this year. It is believed to have received its first registrable donations in cryptocurrency this autumn and the party has set up its own crypto portal to receive contributions, saying it is subject to "enhanced" checks. Government sources have said ministers believe cryptocurrency donations to be a problem, as they are difficult to trace and could be exploited by foreign powers or criminals. Pat McFadden, then a Cabinet Office minister, first raised the idea in July, saying: "I definitely think it is something that the Electoral Commission should be considering. I think that it's very important that we know who is providing the donation, are they properly registered, what are the bona fides of that donation." The Electoral Commission provides guidance on crypto donations but ministers accept any ban would probably have to come from the government through legislation. "Crypto donations present real risks to our democracy," said Susan Hawley, the executive director of Spotlight on Corruption. "We know that bad actors like Russia use crypto to undermine and interfere in democracies globally, while the difficulties involved in tracing the true source of transactions means that British voters may not know everyone who's funding the parties they vote for." <a href="http://twitter.com/home?status=UK+Plans+To+Ban+Cryptocurrency+Political+Donations%3A+https%3A%2F%2Fnews.slashdot.org%2Fstory%2F25%2F12%2F02%2F221215%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fnews.slashdot.org%2Fstory%2F25%2F12%2F02%2F221215%2Fuk-plans-to-ban-cryptocurrency-political-donations%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
Amazon To Use Nvidia Tech In AI Chips, Roll Out New Servers AWS is deepening its partnership with Nvidia by adopting "NVLink Fusion" in its upcoming Trainium4 AI chips. "The NVLink technology creates speedy connections between different kinds of chips and is one of Nvidia's crown jewels," notes Reuters. From the report: Nvidia has been pushing to sign up other chip firms to adopt its NVLink technology, with Intel, Qualcomm and now AWS on board. The technology will help AWS build bigger AI servers that can recognize and communicate with one another faster, a critical factor in training large AI models, in which thousands of machines must be strung together. As part of the Nvidia partnership, customers will have access to what AWS is calling AI Factories, exclusive AI infrastructure inside their own data centers for greater speed and readiness. Separately, Amazon said it is rolling out new servers based on a chip called Trainium3. The new servers, available on Tuesday, each contain 144 chips and have more than four times the computing power of AWS's previous generation of AI, while using 40% less power, Dave Brown, vice president of AWS compute and machine learning services, told Reuters. Brown did not give absolute figures on power or performance, but said AWS aims to compete with rivals -- including Nvidia -- based on price. "Together, Nvidia and AWS are creating the compute fabric for the AI industrial revolution - bringing advanced AI to every company, in every country, and accelerating the world's path to intelligence," Nvidia CEO Jensen Huang said in a statement. <a href="http://twitter.com/home?status=Amazon+To+Use+Nvidia+Tech+In+AI+Chips%2C+Roll+Out+New+Servers%3A+https%3A%2F%2Fslashdot.org%2Fstory%2F25%2F12%2F02%2F1930223%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fslashdot.org%2Fstory%2F25%2F12%2F02%2F1930223%2Famazon-to-use-nvidia-tech-in-ai-chips-roll-out-new-servers%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.
SmartTube YouTube App For Android TV Breached To Push Malicious Update An anonymous reader quotes a report from BleepingComputer: The popular open-source SmartTube YouTube client for Android TV was compromised after an attacker gained access to the developer's signing keys, leading to a malicious update being pushed to users. The compromise became known when multiple users reported that Play Protect, Android's built-in antivirus module, blocked SmartTube on their devices and warned them of a risk. The developer of SmartTube, Yuriy Yuliskov, admitted that his digital keys were compromised late last week, leading to the injection of malware into the app. Yuliskov revoked the old signature and said he would soon publish a new version with a separate app ID, urging users to move to that one instead. [...] A user who reverse-engineered the compromised SmartTube version number 30.51 found that it includes a hidden native library named libalphasdk.so [VirusTotal]. This library does not exist in the public source code, so it is being injected into release builds. [...] The library runs silently in the background without user interaction, fingerprints the host device, registers it with a remote backend, and periodically sends metrics and retrieves configuration via an encrypted communications channel. All this happens without any visible indication to the user. While there's no evidence of malicious activity such as account theft or participation in DDoS botnets, the risk of enabling such activities at any time is high. <a href="http://twitter.com/home?status=SmartTube+YouTube+App+For+Android+TV+Breached+To+Push+Malicious+Update%3A+https%3A%2F%2Fnews.slashdot.org%2Fstory%2F25%2F12%2F02%2F1924229%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter" rel="nofollow"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fnews.slashdot.org%2Fstory%2F25%2F12%2F02%2F1924229%2Fsmarttube-youtube-app-for-android-tv-breached-to-push-malicious-update%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook" rel="nofollow"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> at Slashdot.