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Another dragonbane statue. I will take this one to Krita to render in colors. #art #sketchbook #worldbuilding image
I continued the series this morning. Variety of shapes is looking great. I first draw them on my A6 sketchbook and then clean them up in Krita. The next step is to continue working on the game and have a prototype to work in parallel with the development of the world and test ideas. #art #sketchbook #worldbuilding
image New sketches for Dragonbane Statues I did this morning. These are the most interesting so far. A first 3D model is also online on the website. #art #sketchbook
Here is a quick update about the progress over the past two months. The architecture of the website has been completely overhauled to to be much simpler to work with and faster. The size of the code your browser has to download has been reduced. This means that you should have seen a significant improvement in speed since beginning of August. Another major part of the work has been to develop the localization system further. For now, it is mostly automated translation which is not always consistent or even good but will allow the website to start ranking in search engines for different languages. Two other languages have also been added. This means that the website is now available in 12 languages: English, Polish, German, French, Spanish, Italian, Korean, Japanese, Turkish, Simplified Chinese, Portuguese and Russian. Using the same AI model, some automated dialog generations have also been tested but it is not at the level to be interesting in videogame dialogs yet. A prototype of the code to handle the world is also ready and integrated with the rest of the code. Now that this is done, the next step is to start creating the architecture of the world with all of the different elements and how they interact with each other.