I'm sitting here making a flowchart, and it looks like I'm trying to unlock the secrets of DMT in ancient Egypt x3

I was thinking, considering what happened with Steam in regards to that last game with the malware and similar other stories in the past, how can I have a security review system for games in DEGA, considering its decentralized permissionless and there's the idea that it will still run even if the company and team goes under?
I tried thinking about this in the past, but nothing came up. But now the idea hit me: A decentralized marketplace of security reviews.
This would result in more security reports, higher level of security, less chances of corruption, multiple fail safes, much higher efficiency, no lag time before release (no bureaucracy), and no reliance on the store hub (DEGA) to handle all of this, there would be security reviews for the game build and all updates, and this would create more economic activity for this type of work.
I'll be updating the design (still working on it, slowly but surely) to have this type of system for the game store page and other relevant pages.
I think I know why Rent A Girlfriend is popular when I couldn't before but now it just hit me: Ragebait
Random thought:
If you became an individual, graduated from your tribe, and don't feel like you belong to any other tribe after that (assuming you want to be in one), become that tribe yourself so that others seeking it will find the blinking light and get lured to it, and also poke (not force) at those who wouldn't be in your tribe but help them reach it. People will most likely become part of your tribe that you've created (but its not dependent on you), given enough time, and even if no one joins it, you were at peace with yourself and had a blast =3
The more I dig, the more I don't see a good reason to increase the op_return. This is a bad decision.
Still just digging into what seems like another undesired shitshow in the Bitcoin space of discussions, but it seems like it's about increasing the size limit of op_return from 80 bytes to something like 4mb?
And because of that there's obviously a concern of vile media being added there.
What's the reason they want to increase the size? Because I don't see one.
A coworker and current deg mods dev had a lightbulb idea to fix a massive UX issue, as well as a great security check, regarding sending/receiving Bitcoin and/or knowing who you're trying to find/message on nostr (and can be used in many different applications).
Can't say what it is at the moment, but I saw a demonstration for it and damn was it good. Don't think it's been made before, but maybe I'm wrong, and if it was made then it'd be curious why it isn't widely used.
Now they're trying to figure out how to make it more... user-identifiable, is what I'll call the next step.
Once that had been figured out, I'd imagine a test build would be released so anyone can try. If it works out / the value is truly there, it'd be implemented everywhere, I'd imagine.
I'm still thinking about it, but basically I'm trying to think of a system where you can transfer your games that you have on Steam, GOG, Itch, EGS, and so on, in a permissionless sense, to your DEGA account (normie wording for now =P / nostr keypairs).
Like what GOG did, GOG Connect, but for all possible games from the start and user-side (so you wouldn't wait for DEGA to get permission from sellers on any store to then give you permission to do so), it'd be all on you to do.
I already have an idea how to do it, or doing it as best as I can think of, and would move forward with it when it's time comes (most likely would have its own NIP/kind).
Why? Many reasons, but mainly for alleviating the concerns of "what if my account got locked/frozen or deleted?" or "what if the comoany goes under and I lose everything?".
Side note:
It's good that DEGA is in this design phase / not actual development, while DEG Mods is being developed (which actually means that DEGA is being developed in a sense, because a lot of what's there will be used for it), because it gives a lot of breathing room to properly plan out what's needed and have a near complete map when the technical development starts.
Idea (some1makeITplzThnx):
Nostr
Blossom
Cashu
VMs
Other stuff probably for privacy
Decentralized ondemand Virtual Machines, usage and payment by the minute and/or topup / no subscription
ok bye.
When I get the chance, I ask friends "so whats one or more things that you wish Steam would have, or you'd want to improve on it?".
Some would say that they wouldn't know.
Others would have something immediately to share.
Others would say "well, it's perfect" but after waiting and poking a bit, they'd have some issue to share.
While I'm covering a lot, I definitely missing on things and that's why I ask, friends and online, and so far 3 to 6 things have been considered and added or to be added that increases the value of the store/client (design wise at least / so far).
If anyone got anything to share, now or later, even randomly with an abrupt message of a thought that came while you were taking a shit, important or silly, I definitely wouldn't mind hearing it, because it'll most likely make a better product/tool in the end.
#gaming #gamestr #steam #gog #itch
So there's the follow list, and I think there's the contact list, though in the case for DEGA, for the friends list, a new NIP needs to be created, where an npub adds another to their friends list, but it'd appear as "one-sided" (yes I'm giggling x3) on thr client side until that other npub does the same, then the state would be "friend" upon discovering the other published event that would contain their npub.
At which point, the chat system would be the same as DMs, but with a specific tag (tags?) to know that it's coming from a friend (anything else would be ignored)
I would imagine this would also be used for a discord-like client.