The more I'm refining the idea, writing the protocol readme, the NIP and its kinds, the **** policy, the more I'm getting confident in it actually being "it" / the actual end solution (or rather the best solution so far) that the might actually get off the ground and reach mass adoption.
I'm hoping I can finish the presentation for it to show other close devs this upcoming working week and get their opinion of it / confirm I'm not delusional with it, and if not and there would be what seems like hard blockers, I'd want to bounce with a couple of more people then share it publicly (I'll still share it publicly even if it ended up being a bad idea, so that others might learn and perhaps figure out a more appropriate solution).
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Freakoverse
nabtaAbove
npub18n4y...zk9r
I guess I'm one of those #vtubers.
Having fun talking about general topics, vrchat/similar, and games. Also #indiedev #gamedev. You can call me: Freak فْرِيكٌ フリク (still learning Nihongo).
#envtuber #podcast #gaming #gamedev
TwiX will soon partially dox its users.
Fun times x3


I... might have figured out a potential solution to the ICANN issue, one that utilizies Bitcoin (without putting any data in it, it's blocks/transactions/nodes) and nostr, and without needing to have a new blockchain (no pow or pos or currency even).
I'll digest it a bit more, then circle the idea with others, then if it passes that I'll open up the discussion publicly.
It's not a perfect solution, but a shit ton better than a raw public address.
I've been thinking about this for years, and Nomen was close but considering my realization of the core 30 issue and me being a bitcoin monetary purest, and i guess others pointed out a scalability issue with it, it didn't pan out, so I really hope what I thought of is a good idea, so we can be rid of ICANN and solve a bunch of other issues because of it (like having an email address you own and so on).
Played the demo.
Getting it.
Not because of the gameplay, but because of everything else.
Hell Maiden

Hell Maiden on Steam
Traverse the depths of Hell and beat its toughest demons on your way to Heaven in this horde survival deck-building game inspired by Dante
Good or bad idea?
Look at a Steam store page for game, go to the reviews section, all user reviews, be it bad or good, mention what they think the game should be bought at.
Examples:
Hollow Knight, recommended, recommended price: $15 (-25%)
Megabonk, recommended, recommended price: $20 (+100%)
Also, there's be an aggregate price recommendation from all that data to average a recommended purchase price.
This is basically another data point for the user the help them decide if they want to get a game or not, alongside general review average.
Go for it?
Yay or nay?
My internet is shit, but fuck it this action is needed
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View quoted note →Anyone here dabbled with a bunch of emulators on PC to run console games? If yes, assuming an "emulators manager" was a thing, as it's own software or part of let's say Steam, what does that entail to you?
What's "the dream" with that type of system?
Oh, discovered there's a #nostr group in #vrchat , though it has 3 people (now including myself). Can't see the members though.
Explaining to people how deg can be censorship-free yet also have quality moderation control at the same time (possible because of nostr) takes decent effort x3
(Because ya, it is kind of a "what? how?" kind of thing x3)
If you know someone who's a public figure (doesn't have to be popular), who's crazy about freedom, super against anti-consumer practices/rights, and/or other related ways of thinking and/or advocacy (doesn't have to be a game developer or publisher, or into games at all), reply with their name and/or link.
I'll start contacting them sometime down the line to talk about DEGA, as they might be interested in it and may wish to support it in their own way(s) (not because it's a game store, but because of its approach/direction).
So ya, if you know someone, reply with their info (appreciate it)


It seems like multiple different nostr apps are using different implementations of the ecash system (with Cashu).
I tested a bunch, and it seems like 0xChat from @water783 has implemented the best UX for it / almost how I expect it to work
What I expect:
1. Copy my friend's npub (he's new to nostr. Didn't set anything up.)
2. Send 10 sats to his npub, it creates the cashu address
3. He logs in using his npub into his 0xChat for the first time, checks his cashu wallet (sees nothing)
4.I give him the cashu address/token and he pastes it into his wallet, redemption successful (since he's the only one to redeem it).
Only wish he'd be able to receive what I sent him without needing me to give him the cashu address/token (basically it'd stop at point 3, where he'd see he received 10 sats)
Game developers wanting to integrate Discord's Social SDK into their games, so they don't have to worry about governments fining them or shutting them down along with their games, is something that is really really bad in my eyes.
Part of DRGA's future is the inclusion of a discord-like chat experience, and I'd imagine it would also have a way for game developers to integrate that into their game, similar to what Discord is doing, but of course, that comes with the freedoms that this code cannot provide.
However, game developers will still worry about governments shutting them down because it's still chats happening in their game, where even though they don't necessarily properly control these chats, governments might not see it that way and still they would get hit.
That's why, through DEGA (or other), developers don't need to even integrate a chat (text or voice) system within the game if they are worried, as they would only need to utilize users' npub and connect that to their game account, and that would allow a client like DEGA (or other software that's not under a company, but just one that was released out of who knows where and the devs disappear, Satoshi style), to seamlessly connect all players within a match, for example, and have them chat with each other via text or voice.
This would result in proper freedom of communication within games, without the fear of moderation, censorship or bans, and without game developers worrying about legal liability (I'd imagine).
I'm sitting here making a flowchart, and it looks like I'm trying to unlock the secrets of DMT in ancient Egypt x3

