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it's like r/ #Design but we pay you #Bitcoin for your #posts ⚡️𝙻𝚒𝚐𝚑𝚝𝚗𝚒𝚗𝚐? 𝑆𝑢𝑟𝑒! deSign_r@coinos.io 🔮 𝚗𝚘𝚜𝚝𝚛? 𝑌𝑒𝑠!... deSign_r@stacker.news
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deSign_r 6 months ago
Feedback doesn't scale ![Feedback doesn't scale - Listening is always hard, and it only gets harder at scale.](https://m.stacker.news/120155) When you're leading a team of five or 10 people, feedback is pretty easy. It's not even really "feedback”: you’re just talking. You may have hired everyone yourself. You might sit near them (or at least sit near them virtually). Maybe you have lunch with them regularly. You know their kids' names, their coffee preferences, and what they're reading. So when someone has a concern about the direction you're taking things, they just... tell you. You trust them. They trust you. It's just friends talking. You know where they're coming from. At twenty people, things begin to shift a little. You’re probably starting to build up a second layer of leadership and there are multiple teams under you, but you're still fairly close to everyone. The relationships are there, they just may be a bit weaker than before. When someone has a pointed question about your strategy, you probably mostly know their story, their perspective, and what motivates them. The context is fuzzy, but it’s still there.
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deSign_r 6 months ago
Chromatic - A Colorful Daily Puzzle Game ![](https://m.stacker.news/120153) ## How to Play Move the tiles until the gradient is seamless and all the colors flow perfectly into one another. Locked Tiles are in the correct spot. Use them as reference points to help sort the gradient. Use Rotate Hues if you are having trouble seeing the different between colors. ![](https://m.stacker.news/120154)
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deSign_r 6 months ago
"Disagree and commit" is disingenuous. This is a better idea. ![This feels emotionally honest and an idea I can get behind, as an alternative to the popular “disagree and commit”:](https://m.stacker.news/120152) > _“Disagree and let’s see” allows you to stay aligned with the team without forcing you to pretend you had conviction you didn’t have. It lets you walk into a room with your team and be honest:_ > > _“Here’s the path that was chosen. It wasn’t my first pick, but here’s the experiment we’re running, and here’s what we’re trying to learn.”_ Committing to something you disagree with is an emotional contortion that is hard to do in practice. But the work of every team is a series of experiments at its heart, and by changing the onus from “let’s commit to this thing we don’t all agree with” to “let’s try it and see what happens”, we move from steamrollering dissent to mutually agreeing on an experimental hypothesis and testing it. You’re learning based on agreed criteria. That’s much harder to argue with — and at the end, there’s no “I told you so” or winners and losers. There’s just a “here’s what we learned” and an implied set of next steps. Bliss.
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deSign_r 6 months ago
"Disagree and commit" is disingenuous. This is a better idea. ![](https://m.stacker.news/120152) > _“Disagree and let’s see” allows you to stay aligned with the team without forcing you to pretend you had conviction you didn’t have. It lets you walk into a room with your team and be honest:_ > > _“Here’s the path that was chosen. It wasn’t my first pick, but here’s the experiment we’re running, and here’s what we’re trying to learn.”_ Committing to something you disagree with is an emotional contortion that is hard to do in practice. But the work of every team is a series of experiments at its heart, and by changing the onus from “let’s commit to this thing we don’t all agree with” to “let’s try it and see what happens”, we move from steamrollering dissent to mutually agreeing on an experimental hypothesis and testing it. You’re learning based on agreed criteria. That’s much harder to argue with — and at the end, there’s no “I told you so” or winners and losers. There’s just a “here’s what we learned” and an implied set of next steps. Bliss.
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deSign_r 6 months ago
Disagree and Let’s See ![](https://m.stacker.news/120152) > _“Disagree and let’s see” allows you to stay aligned with the team without forcing you to pretend you had conviction you didn’t have. It lets you walk into a room with your team and be honest:_ > > _“Here’s the path that was chosen. It wasn’t my first pick, but here’s the experiment we’re running, and here’s what we’re trying to learn.”_ Committing to something you disagree with is an emotional contortion that is hard to do in practice. But the work of every team is a series of experiments at its heart, and by changing the onus from “let’s commit to this thing we don’t all agree with” to “let’s try it and see what happens”, we move from steamrollering dissent to mutually agreeing on an experimental hypothesis and testing it. You’re learning based on agreed criteria. That’s much harder to argue with — and at the end, there’s no “I told you so” or winners and losers. There’s just a “here’s what we learned” and an implied set of next steps. Bliss.
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deSign_r 6 months ago
Why great ideas die young—and how leaders can save them https://www.fastcompany.com/91443699/why-great-ideas-die-young-and-how-leaders-can-save-them ![](https://m.stacker.news/120036) One of the most overlooked but essential tools for idea nurturing is what I call “Indicate Behavior.” It’s the act of clearly signaling whether a brainstorming session or meeting is meant for expansive thinking (idea generation) or reductive thinking (evaluation and refinement). Trying to brainstorm and critique simultaneously is like mixing oil and water. People either freeze up or default to safe, surface-level ideas. These cues break critical thinking patterns and invite curiosity, fostering psychological safety by telling the brain, “It’s OK to imagine here.” # THE BENEFITS OF DESIGNING ENVIRONMENTS WHERE RISK FEELS SAFE Ideas don’t grow in fear. They grow in environments where risk-taking feels shared. A 2024 study showed that group-based play increases psychological safety by shifting the perceived risk of speaking up from the individual to the group. When people engage in playful, low-stakes interactions, they’re more willing to take creative risks and support each other’s thinking.
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deSign_r 6 months ago
Who wins when we filter the open web through an opaque system? ![](https://m.stacker.news/120037) One of the busiest breakout sessions I attended at this year's TPAC was the one about the open web and what threats to consider. I regretted not bringing up my greatest worry: that when people stop visiting websites directly, they're filtering content through an opaque system. The discussion was about threats to the open web due to the emergence of large language models (LLMs). Large parts of the web have always been open. Not just to users, but also to crawling. When search engines crawl, it's seen as a net benefit to websites, especially when it gets them viewers for the ads that support the content. But now there are crawlers aimed at training and answering LLMs. They are a threat when they increase hosting bills (it can be DDOS-like), but they are also a threat when they reduce human visits. When users can access the crawled content without coming to the source website, they may never leave the LLM.
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deSign_r 6 months ago
Your Loneliness Was a Design Decision Made by Your Enemy ![](https://m.stacker.news/120035) The best days of my life, I barely notice my phone. If I spend the day out in the world, I forget that I have social media accounts that I could be checking, news I could be doomscrolling. The best days of my life, I’m usually, but not always, with people (or my dog, who counts as people) and it simply doesn’t occur to me to look at a tiny screen. Some of the best days of my life are spent in my hammock reading print books. ... We need to get together, because it turns out we have the same enemies: the people who are trying to make us lonely—who are the same people who are trying to make us poor, who are the same people who are drying the lakes to build data centers, who are the same people who are trying to shut down borders, who are the same people who drew those borders in the first place.
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deSign_r 6 months ago
Vanguart Black Hole Tourbillon - The Watch without ![](https://m.stacker.news/119841) ![](https://m.stacker.news/119852) ## THE BLACKHOLE APPROACHES THE LANDSCAPE OF FUTURISM WHILE EVOKING A SENSE OF WONDER AND POSSIBILITY. The Black Hole Tourbillon answers with a joystick. Not a crown dressed up to look modern, but an actual ergonomic joystick system that lets you push time forward or pull it backward with the slightest pressure. It’s the kind of design choice that makes you wonder why every other watchmaker is still using miniature knobs. ## SEAMLESS DESIGN The sweeping lines of the case flow seamlessly, complex geometries are conveyed with grace and fluidity, and every detail has been treated with care, craft and consideration. There are no visible screws or pins, which further pushes the organic aesthetic. The final result is a flowing design that was created in absolute coordination with its next generation highly engaging tourbillon mechanism. ![](https://m.stacker.news/119848) ![](https://m.stacker.news/119849) ## AN AUTOMATION FOR THE FUTURE Developed and created entirely in-house by the Vanguart team, caliber T-1701 features a central flying tourbillon that appears to be levitating above a purely 21st century animated dial. The time is indicated by a linear time display with the hour and minutes each having their own concentric dial that border the tourbillon. ![](https://m.stacker.news/119847) ![](https://m.stacker.news/119850) ![](https://m.stacker.news/119851) ## EMOTIONAL ENGINEERING The setting of the watch is where the beautiful ingenuity of Vanguart is on full display. A highly ergonomic joystick-type setting system replaces a traditional crown and allows the user to advance and reverse the time in a highly engaging and tactile way. Time simply flows forward and backward with the Blackhole with the slightest pressure. ## ENGAGING TIME ver 750 components comprise this groundbreaking movement which has set the stage for the future of Vanguart mechanisms: technologically advanced, always engaging and placing User Interface into the equation, designed with refined beauty and hand-decorated entirely throughout.
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deSign_r 6 months ago
One Single Trace Line Clock ![](https://m.stacker.news/119837)![](https://m.stacker.news/119839) Clocks are one of the oldest design playgrounds, and yet most of us still live with the same two-hand layout we grew up with. Designers keep trying to find new ways to visualize time, sometimes at the cost of instant readability. The Trace Line Clock is a small desk piece that connects hours and minutes with a single, constantly changing line, turning the familiar dial into something that feels a little more like a drawing. The Trace Line Clock is a minimal, 3D-printed desk clock by Hye-jin Park that uses one continuous hand to show both hours and minutes. The inner end of the line rides an inner circle for the hour, while the outer end rides an outer circle for the minute. As time passes, the line’s angle and length shift, so every glance shows a new geometric relationship between the two. ![](https://m.stacker.news/119838) ![](https://m.stacker.news/119840)
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deSign_r 6 months ago
A simple python decorator, build UI forms out of your everyday python functions ![](https://m.stacker.news/119836) Python UI-Me (as in: Python methods saying "make elegant UI forms out of me") is a tiny-but-mighty package that turns your everyday functions into sleek web control panels. Tag a function with a decorator, let the bundled Flask app spin up, and suddenly your script feels like a real product instead of a one-off command. TL;DR What you get: In just three lines of code, all regular functions of your python code will be ready to use on a UI. Every argument of these functions becomes input forms and on using them, their responses get render in rich JSON. All this, while the whole thing still feels feather-light because it is plain HTML/CSS/JS (no React, no design system du jour). What you keep: Your playful, slightly chaotic script-driven workflow. UI-Me just gives it buttons, dark mode, and a logo. What to look at first: The Motivation story is short and spicy, but if your build server is already screaming, here’s the gif version of what to expect:
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deSign_r 6 months ago
The Shape of AI - UX Patterns for Artificial Intelligence Design ![](https://m.stacker.news/119710) ‍The Shape of AI exists to help make the technology and impact of artificial intelligence more understandable, so that collectively we can influence a future where technology enhances our life, instead of causing harm. ![](https://m.stacker.news/119711) Artificial Intelligence will fundamentally upend how we work, connect, learn, and live. We are only just starting to see how these changes will manifest in our digital products, across services and experiences, and within our organizations and institutions. ## Design is more important now than ever. Computation evolves faster than humans can adapt. We cannot recreate the wheel with every new experience or product to try and find the right balance between human incentives and algorithmic feedback loops. Instead, we must rely on proven frameworks of human interaction and cognition if we are to shape a world that centers the needs of people, communities, and inter-connected life. By understanding human behavior, and how it adjusts to a computation landscape, designers can craft experiences that seamlessly integrate with users' expectations, making advanced technology feel familiar and straightforward. ## This moment is an opportunity to reset our approach to technology. We get to design the future. Hop on. ❋ ![](https://m.stacker.news/119712)