I chose design thinking for my project because I want to build very human-centred tools, and I want this principle reflected at every step.
Design thinking seems like a great fit for this goal.
Does anyone have experience using this process in an indie dev context?
npub13v47...l3l8
npub13v47...l3l8
There is something fascinating about a slightly out-of-tune piano. It sounds mysterious and beautiful at the same time.
Update: I started collecting stories related to my project's theme (capturing references + brainstorming).
I wrote 10 highly specific stories from my own life, and then collected another 21 adjacent stories from the internet to start. I will begin looking for patterns.


Build in public update: I selected the theme of capturing observations, inspirations, and creative brainstorming.
I chose it because this is something I frequently try to do and believe is important: curious observation and creative thinking are innately human.
For my next project, I will build in public for the first time. Hopefully we can learn together!
For this project, I decided not to start with an idea, but rather a theme, and then I will try to apply the Design Thinking method.
I will post updates here as I go!
This paper is a bit old but really interesting. It deconstructs what it means to prototype and reframes it completely, going beyond the linear “low/mid/high fidelity” progression. Even a simple box can be a prototype in the right context!
https://hci.stanford.edu/courses/cs247/2012/readings/WhatDoPrototypesPrototype.pdf
I love using tools such as FigJam or Obsidian Canvas for collecting observations, ideas, and brainstorming on them.
However, I find it’s not very easy to use them when I am on the go and can only use my phone.
Does anyone else have a similar experience? What do you use?