cashuBo2FteCJodHRwczovL21pbnQubWluaWJpdHMuY2FzaC9CaXRjb2luYXVjc2F0YXSBomFpSABQBVDwSUFGYXCKpGFhGCBhc3hANzE1MzFkMWU2MjU3YzhiNDdiNjlkYmEwZGRmNWQ5MTI4YzJkMDJlOGFkNThjODhlY2JjMWNhNDYyYmQ5YmVlNmFjWCECeDbDw2ogciHtvc4rIpKOdx431MIPt1Aj_X9v89ZqTm5hZKNhZVggHQx0dHPROBY9HqYagjbEQHUItra3Wehkg7wuOVV7wJFhc1ggMp6vSwV9QgQPjxM5LiGtDJHprZQ1dnOL8qOhYcTEqAZhclggDRIywHsGiywm-NtCNCX2b-h2VbezsIz3B9aBst8X-hqkYWEEYXN4QDY3ZmVkYjc0YzRiMGQ0N2JkOWU2MDI1MGY3NGQ4YTE1MmNmNzdjZTMxYzAxNWQ1ZjA4NDBmNTI1NzBiNGE3MGVhY1ghAhUl0EInRvxlFLrUZHB-dWHszEBSNv06tt6WQ_RcySHGYWSjYWVYIKJAwXvn87eAVe2m0j16s_poECBAMFtzdkH2IdS_fPT9YXNYIFL8FzTn6ZyXyg3gEixenzTNfMnz9rAXVRt_y-I41tECYXJYICFd8CyvLhYvC7OcttswT-gKcdslN-bCOADQivN0tbnvpGFhAmFzeEA0MzlmNjA2Y2E1YzE0ZjJmZmMxNzMzZjBlNWUwYTBkNmE0ZjNhY2YxYTU3ZGM5NWJjOWVjMmMyMTI5ODE4MzIwYWNYIQMVyxk0DmIfRfrwyr5krDG77Uceyu3kUezh_p8ffEnf2WFko2FlWCCIhRBwIdAFibEbovZn1-VTcJC2_44rz0LSS2f5z1KMj2FzWCCJ3Bi_awEbRDRxevBGdcOw8ATKFQcoRY5yA8Otrr7xs2FyWCD0UrAqMzJSSerwMgrjosS6iwyml6CTU5aOlYs2onEZA6RhYQJhc3hAZjQxM2JmNTVhZDIxMGU4MGNlOWYwNWQ3Y2Y4M2QzZWI0MDBjZDE4OTc5ZGJjMTFkZDJlMTFmZDRhZjc3NGFjZmFjWCECojtZGgAP1FfJ6S34KIr1gzAq-rNV0LvXmYyyjFF2x4lhZKNhZVggR6m2Xdlx_dCTha3J0UM2q8E9tCbJrsLfL8vExjLz7kJhc1gg4kZ_MWMb2VgbdPzNzhLn1KNXcU-NF626aQGgk4yZZj5hclgg1JLzwVdVv2e783F4vIXFloubRu0uQSPOGzaAcVBWPXykYWECYXN4QDdiMzEwZGIzZDc2YWJlNjcyYTcwNzZkZTIyODRjYWU2NjI0MzcxODlkYWM4MzhjNTQ4OGY2ZjAzMDQ3YjE2NzhhY1ghAkJfC4NR5GX8UeVeX4I6eWBj3XUyX1va7GqXmaKyrN8jYWSjYWVYIGboHEuV57QNJ9Tq6OOuiNTPPClrW7npVBzvyNg3xgAbYXNYIHK3RJw6UJC4zs1dkF4gvHYMowABFjherLBhxE9X1E-TYXJYIMQcuFE60nx5WmtizL7gG0Zcy99vV7sDUBM868eDNVjlpGFhAmFzeEBlZjc4N2FkYTE1OTg3YmRjYTFhNTM0YjBkYzk3ODdiNjZmNWZkMGMzYjM5OTVhZDFkZTYyZWVjZjY2YTUwNzhmYWNYIQPfMqha2O1AEGUi5QlGnjXnbE_3TPx_-lLk82tHFyUhuWFko2FlWCCANCBIEPNor8JfdL3TkJ1iD06XuQZvVlycLrpHgdg4uWFzWCBP-kwCjTOnU0fNXtIvxG9wm6IPx7OzEGyeVlycAyY1A2FyWCCkuCHZ0q6_R0lJ6hMRFs1bH6H5W3YV2pVcjysUGqyAnqRhYQFhc3hAZTBlYmM3YWEyYjZmODA5MzFiMDA3MjYwMWMxZTEwMWJkZmI3ODA2NGYyMTZiNzk3NTFmYmM4OTQwZjRmMGM1OWFjWCEDP3ZH16Fk3pymPnRPNXEVwyDhQw2aqS3mNSe6jeSCTFZhZKNhZVgg5HxMvl5uNi5tBrolCp41NKABaDXmQuEZlxea8sSPuQhhc1ggAYYfImu0x-55spU5d-Unzuo0Jq-l2K6HzFxVQWch9gdhclggtFjDDiREHKHYTiz62ajN1ACXByFlu1yjUgf2wShu__ykYWEBYXN4QGQxNmExMDBkM2NmOTJhYjllMWRmMjY3NDQwMTI3OWRjMjhiZDU0N2VmMDJjNzNhNTIwYzljYWI4ZTdiMGQ4YjNhY1ghAlrBUdaaHl0WndfRFXgkiipVNb3pbGqMbAV-xbdhLqQOYWSjYWVYIPStMg6NpoxcotElpM6oh2YtvU23k2x35LH8Vq9ki8I8YXNYIAE8pfLwIHYr1RZzaJrnH-v-c879lNRoFFNBdFf8ikj-YXJYIM3FlpYswlGj7xE3LO7V8jkhBl4tO6Vb9WDMlJycNdmopGFhAWFzeEA1ZTAzNzRmZWRhODVhZWM1MGNhMmIzZDhlNWYwMTUyNzQ2ZDljM2IzNzNmMDRjZDIyOTQ5YzMzZjg5OGQwN2QxYWNYIQPZmAMKKzRVoOHk8xnvmk7YvWz5cbiPBVQ0-8kLP4fZKWFko2FlWCDy81S3yZeOnNJ-c8v4MAuLMk8U2y5Rf0X9fZ08r6qbjGFzWCAvNpAAVmAgKm1_xGvjcqXHYoVQW5rAiU9nxXgt5nRT6WFyWCDEu8HAzCi3FX_Z-T2LV5l2Kzcr9x2c7oNiWafg00a7f6RhYQFhc3hAY2QyMTM4Y2I5ZWY1YmU0NTRhNDkwMTczYTFlMGQwMWUxM2UxNzcxNzI2Yjc2MThhN2IzOTczOWUzZDRiNThkOGFjWCECjjLovEjPHSx21fj2juDyZ799Et_1X-NupLvnGdg303NhZKNhZVggGSTQQZI4prL8QQF_qOadv2RtXcm2LZOpUX9toQHfjhNhc1ggMEW6HK66l120zW-TUuJLdBowliLXviwN4aM4gvzS2NlhclggIeCULn1DCpx_JBAyTthgCar5sUMCf5YOY2r7MewlUXo
RogueHashrate
_@roguehashrate.com
npub1hs52...5rx4
Orthodox Inquirer โฆ๏ธ
Card Game Enjoyer ๐
Retro Game Enjoyer ๐น๏ธ
Wait a minute.... we can just..do thing?
I had a blueberry muffin earlier or actually I had a couple and dang I forgot how good they are (hadn't had one in a while) put a little butter on it and ๐
I'm not the smartest or sharpest tool in the tool box but I'm still a tool ๐
oh no the internet is on fire again


Also yes it's nearly 5am and no I haven't been to sleep, GM I suppose โ๏ธ
View quoted note โ
I came up with the idea of a duel currency system in the game I'm making, Coins and Gems, Coins will be used for in level stuff so more health and things like that, Gems will be for Player upgrades, so think double jump extra damage and so on. Gems will carry over from level to level but coins will not. But I plan to have a Coins to Gems conversion in the shop and the shop will hold your gems for you (I don't want to make a new UI this on is hard enough to work with ๐)
My UI is working again (minus the killzone flashing your health to 0, but it still kills you just doesn't show visuals)
My game code is so screwed, things only half work now. Had I just version controller from the start I wouldn't be in this issue.
I haven't been using version control for the game I'm building and it's a nightmare when stuff breaks, I will be doing this soon.
So programming really is just fix one thing break 10 things, fix 8 things, break 3 things, fix all 3 of those things, go to sleep, wake up, you broke 10 things because screw you for sleeping lol
Added, better feeling movement, jumping and such, added where you can move a little while attacking and made in where after a set number of frames you are locked in that position (meaning you swing, you didn't turn back fast enough you get smacked by the enemy)
Having some real trouble finding good background assets, and having it "vibe" with the background I'm already using for another level
Very happy that I can now kill an enemy and he has a death animation, need to get him walking and then get him chasing me and I need to speed up the player attack and get movement overall feeling better, very clucky feeling currently. Also it's 4am, I haven't slept, idk when I will but when I do, I'm sure it will be good sleep.
So i got the damage to make sense now, i did bug up the coins now, when you get hit they reset, thats a quick fix i'm pretty sure lol. Also didn't remember if I showed your player attack animation before, so i'm showing it now, i've had it working for a bit(doesn't do anything yet though)
I also started making another level earlier when I was stuck on getting the damage to work, so all I have left is some minor stuff on this intro level then we are off to the real game.
View quoted note โ
I got damage to work, it's not perfect, completely out of wack with the animations, and the enemy isn't walking around or chasing me but considering I was stuck in this damage from enemy stuff for a while I consider this an absolute win. (This whole time i just needed to use my killzone but modified to not insta-kill)
I can't get the hitboxes working with the UI so screw it I'm just going to make more levels for now and get more of the game done, sitting at a roadblock all day is annoying, I'll come back to it later.
Had the worst morning I've had in a long time, but I refuse to let that carry over into the afternoon and night time
View quoted note โ
Since I can't figure out the damage+UI updating I added a coin pickup sound, it's important to not neglect audio, I will get back to the damage+UI issues tomorrow