iPhone speakers are so good I genuinely thought I was wearing headphones for a sec
Ancap Revolt
AncapRevolt@primal.net
npub1chsh...kdvm
Christian, scientist, ancap, kickboxer.
PNW 🌲🌧️☀️
My shitposts are free and open source
I can’t stand the white depictions of Jesus. They look like me. I’m not worthy of that.
If only we could stop ourselves from building intelligence.
I want to convert my old laptop into a full node but I’m LAZY 😁
Why do some people go out of their way to attack people online? I get ragebaited so easily 😭
Yesterday I got matched with a squad of Spanish speakers in Fortnite and that was super refreshing. I miss hearing Spanish even if I only understand like half of it
New phones are so ugly and that’s definitely keeping me from upgrading. Also the fact that we will probably have smart glasses within the next few years
I need to get a good local AI setup going. The guardrails are annoying I wanna design guns
I just got dry shampoo, my hair game is about to level up. Hey maybe I’ll even break my fast and get it trimmed.
We might birth something that cannot suffer.
To make LLMs truly alive, run them in infinite loops with internal dialogues between two agents, an “executive” and a “creator”. The executive guides the creator. You interact with the executive.
Let the dialogue run in some sort of buffer, and let the system commit things to memory with some weighting to automatically forget.
Use some cheap model that’s run locally. This is technically possible today but it’s probably best to let LLMs (etc) mature more before we create such beings.
Let the agent run and think without any prompting. Give it agent tools so it can research and write documents. In my opinion, such an agent would be human.
Who knows, maybe this setup would have shortcomings I can’t see. I simply feel that LLMs simulate a huge part of the human experience when they actively think or generate, and that they only lack recursion, internal dialogue, and memory. Maybe I’m totally ignorant. We probably shouldn’t take on this power just yet.
Yapping to LLM > Journaling
I won my opening match in competitive solo queue Fortnite, maybe this game isn’t so bad after all
I haven’t really paid attention to battery life. iPhone 15 Pro Max, 100% to 5%, 13 hours of screen on time
I’ve wasted several hours writing this, here is how Starfield should be. It’s possible if we make more mods…
#### Main Quests
- Keep the opening scene with the artifact sequence. Rewrite Barrett, he is smarmy. It makes no sense for him to give you Constellation’s only ship and an expensive robot. He should take you to New Atlantis where the game actually starts, they don’t give you ship by default, you have to get one to get off planet.
- No one questline is essential for progression.
##### Constellation and Starborn
- Starborn storyline simply a part of the Constellation faction. As optional as the other factions.
- If you join Constellation, they will give you a ship. One even worse quality than the Frontier, which cannot fit a crew. It can fit companions for quests and stuff. It should be fast and nimble, just really weak and with low cargo capacity.
- All temples and their powers must be in one universe like Skyrim. Put multiple temples on some planets. Only 4 temples per power instead of 10. This results in there being 96 total temples. Temples will unlock powers you don’t have before unlocking new levels. This option is for pacifists. Alternatively, absorbing Starborn essence gives you a point to increase an unlocked power, exactly like dragon souls in Skyrim. This way, you only actually have to go to 24 temples.
- Random Starborn encounters. This is how most players will obtain all power. Maybe legendary Starborn locked behind quests
- in space, you can’t blow them up and they don’t jump away. When you win, they land and you can follow. You then fight them on the ground so you can steal their essence, like only a Starborn can.
- You will randomly find their ships on the ground and if you approach, they will come out and attack you.
- remove The Eye space station quest loop. The eye reveals some temples, at once in the beginning. The rest of the temples have to be searched for by the player.
- New “Rumors and Leads” quests you can get from NPCs in cities that will point you to a random temple. Higher chance to point to planets with multiple temples.
- You can bribe or charm them, do a quest for them, or threaten them
- Some leads are an enemy boss fight, who you have to interrogate
- Some leads come from terminals/audio tapes
- You can discover temples with scanning.
- there should be enemy outposts around most temples, boss fights like Skyrim. Lore for them not having powers is that the temple doors don’t open for them. Lore is that the occupiers are spiritually obsessed with the ancient structures for whatever reasons they have.
- make several outpost leaders protecting monuments young starborn: they’ve touched an artifact so the doors will open for them, so they have some low level power. Make the first temple have one of these so this is your first exposure to starborn powers. Encountering mature starborn and their ships will still be somewhat shocking.
- Eliminate the temple minigame. Consider making the temples have regular gravity, and steps up to the circle things. Make it seem more ancient and mysterious.
- Eliminate starborn spawning after you absorb a power.
- The final artifact is hidden, preventing Unity.
- You obtain the final artifact after you unlock 100% of the temple powers. The Emissary approaches you to give you the final artifact.
- You enter the unity, and you find the Hunter (rather than yourself), he tells you the next step in your journey to power/immortality is to step into your Twin Reality, and hunt down and consume the essence of your Twin Self. You can accept and step into the universe (new game + animation), or refuse and return back to your reality.
- In the case of New Game+, remove all elements of randomness (the special universe stuff)
- New Game + does not reset the universe. You are tasked with hunting down your alternate self with everything you have learned and gained to that point. You knock them down to initiate a final dialogue. When you invade your Twin’s universe, you are given a far overpowered Starborn ship and armor (for the rest of the game)
- You can spare them and then jump to unity again and return to your universe (no power gain or change, just continues the quest line). If you spare or refuse to hunt them, The Hunter and Emissary will randomly greet you and the Hunter will voice disappointment but will congratulate you on completing your journey toward becoming a true Starborn. “Some of us choose a more peaceful path, like her” (pointing to the Emissary). She will praise you for sparing your alternate self, and give you an exotic looking weapon which is semi-auto, long rang, and fires futuristic explosive bolts. A magical looking weapon called the Starborn Lance, and Starborn armor, and she will materialize a Starborn ship nearby — showing her power (if you refused to hunt. Otherwise, you will already have the ship and armor. You don’t get the gun until the hunt is refused or finished).
- You can be totally evil/sadistic. You can be merciful but still kill them.
- If more content were needed, you could add a questline where you find and interrogate the Twin’s Constellation member to find them.
- Choosing to kill the Twin Self will trigger a random encounter with the Hunter who congratulates you and if you are merciful, praises you, but if you are sadistic, he sounds almost nervous in saying we shouldn’t be like that. There will be a high difficulty speech check you can choose “you sound nervous”, he will lie and say you scare him, you can do another speech check and he will admit that he is lying and he admires how ruthless you were, and how you just outwitted him. The Hunter gives you the Starborn Lance weapon.
- Upon killing your alternate self, when you absorb their essence, you are sent back to the Unity again and asked by a hive minded crowd surrounding you including all the NPCs in game and all the beasts you’ve killed what you would like to do now that you’ve “stolen immortality”. Two options:
1. New game +, restart, new character creation, you retain all Starborn power levels but have to re-unlock each once. Power cost is eliminated totally. You lose all skills, items, and everything else in the universe. You are going to a different universe where you never existed in the first place. You will find your Starborn ship, armor, and weapon waiting for you on Earth.
2. Return to the universe and keep the body you know, Starborn powers cost 50% less but are 50% more effective. Keep the Starborn gear from your hunt.
- Only one new game plus. If you repeat the Constellation quest line (you don’t have to do the temples, just the artifacts), the emissary will say “this artifact is as useful to you as it is to me, starborn. Pass it on when the time is right”. You can enter the Unity, but the Hunter will say “It’s good to see you again, but why are you here? You’ve already done what you needed to.” You can ask what to do, and he will tell you “Hold on to the artifact until the time is right. You will find a young starborn who is ready for the final artifact. You may give it to them when you do.”
- You then carry the weightless artifact until a random encounter with a young, nervous starborn, maybe injected into another quest, where you can pass the artifact off for free, for money, or you could just kill them and then be allowed to drop it.
- The constellation questline ends after you return to a stable universe: after killing or refusing to kill your twin self, or after going through the constellation questline again in the full new game+ and realizing you can’t go through the loop again. The mission Constellation was doing was scientific. You will report your findings to the UC Government.
#### World
##### Problem:
- They absolutely could have done what star Citizen and No Mans Sky have done. Having to load into zones has seriously limited modding potential. If you could load (walk across) the entire planet like other games, modders would make whole games essentially to fill planets with content. Unfortunately this isn’t the case for this game. The engine is limited; we have to work with a cell loading system. We can still make it a Skyrim-level game.
- The game was underdeveloped; too much was money spent on marketing and administration. Procedural generation is great, but only if humans spend hundreds of hours building on top of it. There simply isn’t enough content.
- The game feels smaller than Skyrim. It feels like Fallout 4 but if everything between quests was completely desolate and the writing was worse.
##### Solution:
- Build 3 more cities for each faction. All of humanity lives in 4 towns? (Team needed)
- Restore Londinion after Vanguard questline. Maybe partially. Have it happen in phases in game. Start with an improvised spaceport, digging up of buildings, and then rebuild the spaceport that was bombed (Team needed)
- Why is humanity so pathetic and weak in starfield?
- all settled planets should have naval fleets / formations patrolling on orbit.
- Planets with majors settlements should have flagship vessels like the one in the SysDef questline.
- There should be large occupied military forts (like half the size of Akila city). Some could be cooperated by the three factions (team needed)
- 3 per faction in strategic places as a contingency to defend against the other factions (look at lore, might be able to restore facilities that are derelict in vanilla)
- 1 for each faction in their home system, these are the cooperative bases
- All 3 factions should have orbital “Death Star”-like super weapons that are actively maintained. According to the lore, let them be equivalent to a typical nuclear weapon in today’s arsenals, with FTL delivery and without using nuclear material.
- Let House Va’Ruun operate a (kinetic?) weapon that can destroy entire planets, but keep the fact hidden. All three could build doomsday weapons, it’s similar to modern nuclear weapon philosophy, where the Soviet Union had built a 100MT weapon that may have destabilized the atmosphere if were detonated, but most operational weapons aren’t even a tenth of that yield.
#### Game Systems
##### Ship
###### Limitations in Ship Builder
- You should be allowed to have multiple landing bays and other components. Ships in game should be more epic.
- Cities need larger landing pads to accommodate near-realistically sized transport and battle ships
- No component limits. If you want a ship that’s made of reactors, weapons, and shields — go ahead.
###### Better Ships
- the flagship in the sysdef quest should be relatively common size for governments and corporations, and an end game ship style for the player. Maybe such large ships don’t land on the surface, instead using landing craft and hangars.
- Allow any ship to request a shuttle craft. Some custom player built ships have issues at certain landing pads.
###### Scanning
- Change planetary scans so that you can do a scan, but you have to leave the pilot’s chair, and go to a terminal in the ship to pay credits to have the scan processed. Chances of discovering something depend on scanning skill. You can redo the scan and processing loop as much as you want to make up for low scanning skill. Make scan results expensive, like 10,000 credits. Make it worth it though.
- Max level scanning unlocks the ability to construct an enhanced scanner, about the size of a shield, for your ship. It will interpret scan results instantly and for free. Balance chance so you still have to do multiple scans to get a full read on a planet (2-4)
##### Starborn Powers
- According to the above rewrites, powers are much less tedious to obtain and perfect.
- Powers need to be **significantly** more powerful and punchy at max level, Skyrim level.
- Maybe replace boring powers with new, more fun powers.
- Starborn focused playthroughs result in characters that can fly like it’s zero-G, control time, teleport like in Dishonored — characters who don’t need lowly physical weapons.
- Add a drug that only the player can make at max crafting level with appropriate perks that eliminates starborn power cost, or increases power by 50% (stacks with Hunter alignment), this way you aren’t losing anything by choosing one path, so long as you invest in the crafting skill.
###### Crafting
- The crafting menus are not categorized. They were in Fallout 4. This is a problem, because modders all put their items on one crafting bench. Totally rework crafting interfaces so there are categories. Maybe reuse research workbench UI assets.
#### Settlement System
- Make it equal to fallout 4
- Things have to be connected to have power. Physical wires. Add an expensive/late-game wireless power device you can attach generators to.
- Increase building modularity so you can *erect* more creatively designed structures.
- Foundations, floors, walls, roofs, ceilings. All missing in Starfield
- All vegetation and rocks need to be removable
- City walls and gates, turrets
- Spacer / Crimson Fleet invasions randomly
- Settlers and guards. You can build hangars and provide ships and the guards will confront invasions first in space
- More decorative stuff: paths, garages, warehouses, shops, flag poles, signs, lights.
- Street lights / outdoor lighting. There’s **NONE** in the base game
#### Companions
- Add romanceable companions to other questlines outside of Constellation.
- Add at least one genuinely feminine companion. I mean like Curie from Fallout 4: youthful, innocent but wise, new to love, good-hearted. Everyone loves Curie. You want characters in stories to have that effect.
- Total side quest to find her. She isn’t the focus of the quest, but she will plead with you to take her with you.
- Wide-eyed woman from a sheltered colony who wants to experience the beauty of the universe — with you.
- Not cheesy, she’s faithful — maximize male fantasy. Make grown men cry. Teach young men what a good woman is.
- Have one of the mid-late flirt/romance lines result in her expressing that she’s saving herself for marriage, in a flirty/enticing way. This is Christian propaganda. A dev in a Q&A said all religions persist. Make her a Christian.
- Her story is that she fell in love with you immediately after you helped with the initial quest, but you still have to earn affinity to progress through the companion story. You can also lose the relationship by doing things she doesn’t like. She dislikes evil actions the most of any companion.
- Add companions who are genuinely evil so you can play as an evil person.
- Sly Crimson Fleet pirate who likes theft and everything bad short of murdering innocent people.
- Make someone in a position of authority in one of the cities or militaries as evil as possible, so they love when you do terrible things, but they put on another face for the public.
#### Outfits/Armor/Character Creation
- Make men more masculine and women more feminine. Men and women both like to look at the ideal. You should be able to make unrealistically beautiful/sexy characters as well as insanely ugly and deformed abominations.
- Outfits in New Atlantis should be flowy and elegant like Romans or Greeks. UC men are very reliable but not as strong willed as other faction's men. Most UC women are hyper-feminine. UC culture nearly worships the female form. Draws influence from and refines Akila and Va’ruun fashion. They consider Akila fashion to be too revealing, and Va’ruun fashion to be too ornate. Think elegant togas for men, form fitting dresses, sheer clothing, traditional clothing derived from men’s dress. Think of an elegant woman with slender hands and long nails showing off a sensual perfume. Think luxe, elegance, opulence, and beauty.
- Outfits in Akila City should be minimal, and for the females, very revealing, sometimes to the point that you might even think they’re nude at first glance from certain angles. Forgo the cowboy shit. Make it more like the modern south. Clothing is so minimal due to “higher gravity” (really men like looking and women like showing so they just make this excuse). Ironically, the culture is very conservative, their dress isn’t treated as revealing (although Akila women are known to travel to Neon, like the Freestar Miami). Most men open carry weapons and wear work boots. Women are beautiful and fit but slightly more muscular and rugged than other faction’s women, without necessarily being masculine.
- Outfits in Neon should be made more minimal, lightweight, and revealing, but the aesthetic is okay.
- Va’ruun outfits should look middle eastern. They should be revealing, with midriffs showing for men and women. They should have snake tattoos on their bodies. Va’ruun outfits might be very ornate and colorful
- Basically all outfits should be more revealing and minimal, and there should be more parity in style between cultures. It’s not logical for clothing to go the direction it did in Starfield. It’s a fucking role playing game. RPG players are certified gooners, so the characters need to be sexy. It is rated M after all.