CEO of Monoeye Dating's avatar
CEO of Monoeye Dating
ceo_of_monoeye_dating_at_bae.st@mostr.pub
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Monoeye Lover | Can't draw sadly | Good at Math | Please help my friends come here, I miss them greatly. I only block individuals I suspect of being journalists. I mute instances which either: 1) Defederate from bae.st 2) Have me personally blocked 3) Are automated spam instances, such as ai.wiki Pro-:nafo: No statements made by this account should be taken as support for the trans community. Featured on @BadFediPosts@shitposter.club sometimes.
@⚗️alchemist⚗️ I have a bit of a problem with board games, and I think you're the only person who would have a decent answer. I would like to play a board game with the following properties: 1) If both players are playing optimally, the win rate of the game must not necessarily be possible for both players to know before the game has begun. (This excludes Chess and Go - which are solvable - and it excludes Rock-Paper-Scissors and Poker because optimal strategies with fixed win rates exist.) 2) The game must be meaningfully playable with a variable number of players. 3) The game's fundamental skill must not be diplomacy. (A sufficiently good player should be able to fight off every other player if they all suck). For two players, such games exist. For many trading card games, you do not know what your opponent's deck looks like before playing - so it is not possible to calculate your win rate before playing. Large amounts of hidden information solves 1) readily. For 3+ players, I haven't found such a game. I'm aware that MtG has such a format, but my understanding is that it essentially boils down to diplomacy. Many strategy video games are like this too - Dominions 5 is an exercise in diplomacy at high level play. I'm a little stuck, because I'm bored with the board games I play - I get proficient at them, and then I can see that highly skilled players simply have a tree memorized and then I get bored. I was wondering if you had any ideas for games which get around this issue.
balls: "i am horny and want to coom" penis: "i do not have energy to coom. stomach, give energy to coom." stomach: "i do not have food, so do not have energy. brain, give food so can coom" brain: "We're not eating because I don't want to give money to bad people for food. :chad0: " I have a deeper appreciation for why horny was considered evil by our ancestors. Horny makes you want to eat. Eating requires money. Giving money to people for food makes bad people have more money, and therefore more resources to do evil. Horny leads to evil, but only because it encourages you to participate in our society which is evil.
Getting better at fasting, I can go 36 hours without eating pretty comfortably now. :ayaya:
>Reading gnostic texts >One references the Key of Solomon >Decide to read >Three chapters on "this is how you conjure spirits." >First chapter: "This is what normally happens trust me bro." :02_learn: >Second chapter: "OK but if that doesn't work try this." :02_learn: >Third chapter: "OK but seriously if that doesn't work then get salty and tell it to go to hell." :naruhodo:
>ISP reporting huge chunks of its network down all month >I actually have options :thinking: I haven't had to do this before, but I guess I'm switching ISPs.