If one cares to convince their audience to view the world as a dense undifferentiated mass of shifting mediums that so happen to momentarily manifest as concrete differentiated objects...
one must communicate as a denseundifferentiatedmassshiftingofmediumsthatsohappentomomentarily manifest asconcretedifferentiatedobjects.
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liminal ๐ฆ
liminal@gitcitadel.com
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It seems, to me, that what we call metaphors are what is literal and what we call literal is more metaphorical ๐ถ
Recursive Video Recording 101.101
GA 

On a well kempt lawn, do blades of grass to ask why their field is so neat? What necessitates the attention of the lawn mower? What is it about the grass that attracts the machine, but not to the trees, flowers or vegetable garden?
Would they cry "Oh please, pick me! For I am _ever so_ messy and out of place"?
Would they ask "Why me? Why must I stay among the rest of these other mere blades? I am only trying to be a tree. I only just want to bloom in the garden, to be tended to and cared for ever so much."
"oh. the tree. it's fallen. it's being removed."
"oh. the flowers. they've been replaced."
"oh. the vegetables. they've been picked and eaten."
"Look at those weeds, so messy. The arrogance. Why must they persist? They're only going to be cut again, pulled out."
"And those dandelions, spreading their seeds..."
"See! Look at how they've been pulled!"
"oh. some have propagated out. they're on their own."
If you can consider nostr as a sort of organism (and mycelium is a decent comparison):
what "material" does it ingest? (content, ideas, participants, structures, projects, monetary value?)
What can it digest easily, like food (data, participants, projects, structures, centralizing forces) vs accomidating foreign material (like a metal plate in place of bone, centralized silos, partial interoperbility with nostr)?
What does it produce? ( structures, companies, projects, more content, more connections?)
How does it breathe? (the influx and efflux of participants, the (dis)connections around users, identity and data)
answering these questions is one way to figure out how to _literally_ #grownostr
View quoted note โ
The ultimate game to win, and is very relevant to nostr, is not the win that "beats out the opponent"
The ultimate win, is when whoever identifies as "the other side" realizes there's nothing to beat, and that no one is _trying_ to beat them out.
"You were always welcome to play with us, but you chose to play by yourself. And that's always fine, there's never anything wrong with that if you don't like the rules. You are always welcome play your game with your own rules. But you know, it'd be a more exciting and fun game if we're all playing together."
Always a negotiation of what the conditions are. The negotiation evolves the game, it brings more players. Always some prodding and pushback, competitive banter, but always trying to bring more players, regardless of the alliance.
If it were The Final Game to win, maybe. Maybe you'd push for your side to win, and the other to lose at any and all costs, for the other side's destruction. But At All Cost games reduce and simplify ecosystems, they create monocultures by definition, and reduce robustness.
This isn't The Final Game, with finite outcomes. It's an Infinite game, just as serious. But the purpose is to keep the infinite game continuing, not to win and then end. You can win smaller, semi-high stakes games/tournaments within an infinite game, of course. But they're still in service of the larger game's continuation and evolution, and never as serious.