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Conversely, foul play exists only in its excessive signs: administering a big kick to one's beaten opponent, taking refuge behind the ropes while ostensibly invoking a purely formal right, refusing to shake hands with one's opponent before or after the fight, taking advantage of the end of the round to rush treacherously at the adversary from behind, fouling him while the referee is not looking (a move which obviously only has any value or function because in fact half the audience can see it and get indignant about it). Since Evil is the natural climate of wrestling, a fair fight has chiefly the value of being an exception. It surprises the aficionado, who greets it when he sees it as an anachronism and a rather sentimental throwback to the sporting tradition ('Aren't they playing fair, those two'); he feels suddenly moved at the sight of the general kindness of the world, but would probably die of boredom and indifference if wrestlers did not quickly return to the orgy of evil which alone makes good wrestling.
2025-08-29 02:35:46 from 1 relay(s)
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