I need to think about this a little more, but I think there MAY be a way to securely run my Sovereign Craft economy on my node such that people could run their own servers on their own hosts and player wallets would persist across all Minecraft servers. I have to think about it more., but that would be the ultimate answer. I get out of Minecraft server hosting primarily other than being the "original", and I offer Bitcoin economy as a Service with a small fee structure of some kind like any lightning wallet provider.
The key to this will be making my plugin hub and spoke such that other servers would send messages to a Minecraft service of my own that would verify users by UUID independently and deliver that information back to the other servers asynchronously so that the game isn't lagged even if there is lag to my node. I will also need to work on extreme optimization to use webhooks instead of API calls for things like balance inquiries wherever possible.
Then people who run servers full time etc. could easily adopt the P2P economic model and they would be responsible themselves in ensuring their servers comply with the EULA etc. Hopefully this would also mean that Microsoft/Mojang would realize that the money isn't internal to the game and that it therefore does not breach any terms of use. Having a digital money so well integrated into a game is difficult because it appears to be in game when it is in fact not.
There should be no difference in a Minecraft Store like Hypixel or whatnot vs an economy that is more integrated and player led it's simply a more integrated UI that persists across in game via plugins or via web seamlessly
All this assuming no scams, play to win (which is necessarily a scam), NFTs, worthless tokens with implied value, etc.
#minecraftstr
Login to reply