Either introduce a short cooldown on shooting, or fix damage scalling. Hyperspamming fire is all you need, charging is useless. I'd do the latter, cooldowns would be frustrating to play with, so better make rapid shooting super weak
Login to reply
Replies (1)
Thanks will definitely look into it! I made it as complete arcade as I could before scaling down. The fire power-up should stop after 5 seconds or dieing but now a bug makes it persistent.. thanks for playing!