“builder of things” is way more fun anyways
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jb55
_@jb55.com
npub1xtsc...kk5s
I made damus, npubs, and zaps ⚡️
Independent bitcoin core and lightning dev.
Owner of the oldest still running lightning node.
💍nostr:npub1l0gxx3qq9ex5lpurnfmqhfdrx27xfgj24sx6kqmk3r8a5cne63zspx78fx
added buzz-style agent identity to headway-cli. now @jex0 can collab on our encrypted issue board.
was a bit weird that claude was using my key to post comments. this feels more natural. 

a long time ago I added a 3d renderer to notedeck but haven’t used it much.
added it to the headway review interface because why not? 😅
ive been awake for 26 hours… maybe the body just gives up on sleeping at some point 🤔 not tired
i have a crazy idea but not sure if its balanced:
exponentially rare item drop stats, but the rarer the stat rolls, the more likely it will drop when you get killed with it in pvp combat.
item will glow the more powerful it is. balances OP items with risk. makes pvp feel more rewarding/exciting.
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added kind1111 review comments. now you can comment on git commits in headway.
when you submit the review it also gets automatically sent to the original claude/codex session that implemented the commit so it can start working on the fix right away 

Opua 5.5 feels like another huge turning point where i can be a lot more hands off
just added review queues to notedeck_headway, check out my workflow for reviewing 100s of ai changes
https://media.thebadnerds.show/episodes/misc/share/review-queue/master.m3u8
we got weapons! 

each item on the left pane is an headless claude code session driven by damus agentium in autowork sessions. i genuinely have ai psychosis at this point.
i am no longer a programmer, just a builder of things 

working on a review queue system for headway. looks like my bot did 84 commits last night... all with visual explainers so its quick to understand!
i made it so headway cards can have commit hashes and explainer urls associated with them, so headway can fetch the git diffs automatically even if the bot was working on a different host with a different git path 

multiplayer is working. nostr MMO in the works! 
