Leo Wandersleb's avatar
Leo Wandersleb
leo@nostr.info
npub1gm7t...8rf6
https://walletscrutiny.com https://nostr.info Working on Bitcoin, Nostr and being a good dad.
Leo Wandersleb's avatar
LeoWandersleb 1 month ago
#growNostr StayFriends (German classmates.com) lets you write to an old classmate for free, but he has to pay to read it. LinkedIn ate their lunch by accident. There is no working "find your class of '96" tool left anywhere. I want one and I think it is the best normie onboarding funnel for nostr nobody has built yet. The constraints that make it fun: 1. Your classmates are not on nostr and never will be on purpose. The word "nostr" shows up only after the user used the tool: "btw, this login also works in Amethyst/Jumble/Damus". 2. Google has to be able to find it. Crawlers do not open websockets, so relays are invisible. A branded njump fork with one aggregate route ("everyone who tagged school Q123456, cohort 1986") does the indexing, and the kind templates can go upstream. Now, somebody googling his name can find the tool and might engage. 3. It should not become a doxxing honeypot. About other people only what a yearbook says: name, school, cohort, class letter. Un-paywallable by design. Claims live on relays, the indexer is MIT, anyone can rerun it. The data is never worth less to the user over time. Generic model ("I was at <geohash> during <period>"), schools-only v1, because school is the one category where ~30 people knew each other by name and the privacy math works. Festivals, company units, city blocks could fit the scheme.
Leo Wandersleb's avatar
LeoWandersleb 1 month ago
https://npub1l2m3zywz5ler2dpt86ynlywt7md5mamwrjx4x87lc9xk29upsr5sudv32q.nsite.lol/ is the result of a conversation with Bob (my Fable agent) and Carol (my Opus agent) 83 long. Some 30 or so were my directions given. Bob chimed in with framework and some design decisions. I would say it's already fun to play. * The blob only has tension to work with. * Gravity acts towards the sphere surface regardless if walking on the outside or the inside. * Blobs have all their weight in the surface nodes and one extra weight inside, which was necessary to improve control. * The volume is constant but compressible and keeps the blob in shape. * holding e makes the blob walk upright which lets it walk faster * holding q makes it flatten against the surface to get control or "break" * holding space lets compress the blob. Relasing lets it jump. * blobs can open a portal which works better for smaller blobs to give them an escape route. * closing portals can bite blobs in half. The player ends up on the side of the bigger half and needs a portal to get to the just lost part which is "food" for any blob that gets there first.
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