Just finished reading Exit Strategy by Jen J. Danna. It's been on my (metaphorical) shelf for a while, I think I found it a few years ago Dollar Tree. Started reading it during a power outage the other day, and got hooked pretty fast.
A lot of books are a bit bulkier, scifi/fantasy books that have a lot of world building and really detailed plotlines. Exit Strategy has a lot "smaller" of a story for a lack of a better term (smaller stakes, humanity isn't at stake or anything, + a smaller cast of characters), and it takes probably a dozen or so pages to introduce the setting and then gets right into the main plot.
It moves quickly, in the ~300 or so pages it has a self contained story that's moves rapidly. There's not a lot of subplots and it doesn't meander too much, so it's a fairly linear story throughout the entire book that doesn't get boring. Characters seem human, not just cardboard cutouts or with crazy inhuman smarts/skills/etc. Definitely worth a read.
#bookstr
Nate
nate@nate.mecca1.net
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Random person on the internet. I sometimes blog or work on projects I might talk about here.
Finished reading Three Body Problem by Liu Cixin recently, it's a really good read. At the start it feels like the writing keeps branching in unrelated ways, only to abandon the plotlines and jump to something seemingly unrelated, but it all comes together in the latter half of the book. A very interesting read with a fairly unique execution.
#bookstr
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The games industry's self-induced traumatic brain injury
"No matter the reason, there is nothing good about the games industry's decades-long project of erasing its own past. It's bad for gamers, it's bad for game developers, and it's bad for games. No art form can exist in a permanent, atemporal now, with its history erased as quickly as it's created."
Pluralistic: The games industry’s self-induced traumatic brain injury (17 Nov 2025) – Pluralistic: Daily links from Cory Doctorow

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