makomichi the wolf of weeb street's avatar
makomichi the wolf of weeb street
makano@wolfgirl.cafe
npub1l4vc...ur0c
Creator of Proof of Wolf (PoW). Investigative journalist exposing wolfgrills one fluffy tail at a time. 🐺 Opinions are not my own. 絵は無断使用転載AI禁止❌
If someone is complaining about fingerprint on Librewolf and then recommending you Brave, I recommend you to not listen to that person. They are probably larping.
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On a side note, I played through Castlevania: Rondo of Blood, and that was such a pleasant game. It’s definitely one of those games that’s so enjoyable it hurts. Personally, I don’t think the Castlevania series benefited that much from the whole Metroidvania aspect. Arcade fits it far better. View quoted note →
Almost all done, except for Trails in the Sky the 3rd, of course (I just started it). Rough week. All these games exhausted me more than I expected. Mother and Shinobi started out really fun, but their endgames were annoying as hell. Tales of Arise turned into a massive slogfest with a very annoying final dungeon, and I’m still stuck there. Castlevania: Aria of Sorrow was nice for the most part, but farming items for the true ending was annoying. Not a great rotation overall, but once I’m done with Tales of Arise, I’ll start a new one. View quoted note →
Playing Powrinata, oops I mean Pragmata. So far it’s been okay as an action puzzle shooter. Not many AA or AAA games since the DS and 3DS era have really leaned into this kind of hybrid gameplay. The last one I remember doing something similar is The World Ends With You and Henry Hatsworth. That said, the game runs into that modern design issue you see in stuff like BOTW or even Netflix-style pacing. It feels like everything is built around keeping the player or viewer constantly engaged. There is always something happening, something to pick up, something to upgrade. It ends up feeling a bit bloated. You barely get time to enjoy the lower tier tools or mechanics unless you go out of your way to slow down. It all feels very intentional, like it is designed for shorter attention spans or for streamers who need constant things to react to while talking to their audience. I am pretty sure I have already missed a bunch of dialogue from Diana because she reacts to EVERYTHING you did during the gameplay when you come back to the base. And man, the game really incentivizes you to return there, it feels like you are being pulled back every few minutes, at least so far. image