Cool stuff happening in 3D reconstruction:
2.5 years, >7.7k citations. 3D Gaussian Splatting follow-ups are plenty.
Our new paper shows how far these works can advance the original by combining them in a refactored, performance-optimized implementation to speed up future research.
Paper + code:


Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
A research-friendly Gaussian Splatting framework that integrates and extends existing ideas for significantly improved efficiency.