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cipres
catomizer@zaps.lol
npub1r3cn...fx0c
https://npub1r3cnzta52fee26c83cnes8wvzkch3kud2kll67k402x04mttt26q0wfx0c.nsite.lol/ Having fun writing nostr projects. xonos (3d nostr client): https://xonos.codeberg.page disastr (nostr game SDK): https://codeberg.org/disastr/disastr pongstr (multiplayer pong game): https://pongstr.codeberg.page voistr (nostr p2p softphone): https://voistr.codeberg.page paz (semantic nostr client that uses an RDF events store): https://pazstr.codeberg.page nostralink (Linked Data for Nostr): https://nostralink.codeberg.page caracal (Nostr client for Gemini): https://gitlab.com/cipres/caracal ssnrelay (relay with pkdns): https://gitlab.com/cipres/ssnrelay
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cipres 2 months ago
Spain's prime minister Pedro Sanchez is refusing to let the Epstein class use Spain's military bases to continue bombing Iran. History will show that this was a wise decision, much wiser than Jose Aznar's decision to participate in the US-led invasion of Iraq in 2003. All zionist wars provoked by Israel.
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cipres 3 months ago
I've added spatial text-to-speech support to xonos, a 3d nostr client i'm working on. When you select a nostr note in space, the note's content is converted to speech and you can listen to the audio. The closer you are to the note, the louder the speech will be. Here's a basic demo video of how it works: #nostr #bevy #xonos #3d #rust
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cipres 3 months ago
I've been working on a 3d spatial nostr client that renders notes in 3d text. There's a #bitcoin church in the game, all notes talking about bitcoin are spawned around the church for example. image
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cipres 3 months ago
image #Greenland #GreenlandIsNotForSale
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cipres 6 months ago
I'm working on a multiplayer nostr game development library called disastr. It is based on Bevy, a game engine written in Rust. Nostr relays are used to establish webrtc connections between the players. Rollback netcode (with ggrs: is used by default. Games are deployed on the web (WebAssembly). The idea is to make it easy to develop multiplayer nostr games without having to worry about identity management, networking, lag issues, and focus on writing the game instead. There's a demo here with pongstr, a multiplayer pong game.