It's D2 day and time for our first group trip into hell difficulty :terry_half:
New "very easy"/level 105+ sheit: [These usually have entry lock timers, so wait for everyone to get ready before running in]
Act 1) Infernal Machine [Optical Detector] The Pit, Tamoe Highlands
The Butcher [The Butcher's Tooth] Tristram, Q3
Act 2) Invasion [Riftwalker's Eye] Harem Level 1
Island of the Sunless Sea [Six Angel Bag] Stony Tomb, Rocky Waste
Act 3) Death Projector [Laser Focus Crystal] Swampy Pit, Flayer Jungle
[None of these should need much strategy yet, just hit the boss until they die.]
Rifts: [These areas increase the drop rates for some shit]
Act 2) Island of the Sunless Sea, level 105+ [Gold] Stony Tomb, Rocky Waste
Optional Dungeons: [We'll probably need a fuck ton of these]
Act 1) Cave, Hole & Pit [Oil of Greater Luck, double chance of luck buff] Cold Plains, Black Marsh and Tamoe Highland
[Once you upgrade an item that's it, you can't undo it and it might not do anything. There are two mutually exclusive things you can do to gear, Dreamer'll need Oil of Conjuration from act 5 dungeons on his weapon instead of greater luck/lottery etc.]
Luck (vendor) 20%/Greater Luck (drop) 40%: Weapon: +20% Enhanced Damage and/or 100% Bonus to Attack Rating Elemental Weapon: +20% Attack Speed and/or 100% Bonus to Attack Rating Armour: +20% Enhanced Defense and/or Damage Reduced by 1% Amulet: +1 to All Skills Ring: +5% to Spell Damage Quiver: 5% Bonus to all Attributes Jewel: +2 to Strength and/or +2 to Dexterity and/or +2 to Energy and/or +2 to Vitality
or
Lottery (charms, doesn't use them up but only has a 3% of working and only on uniques/set items):
Unique/Set Weapon: Ignore Target's Defense Unique/Set Armour: Increase Maximum Life 2% Unique Amulet: Magic Resist +5% Unique Ring: +1 to All Skills Unique Quiver: 50% Better Chance of Getting Magic Items Unique Jewel: All Resists +10%
@:mfw_decayable: The ShroomMother @:mfw_trucks: Trucks :shroomycide: @The Forbidden Dreamer
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