Escape From Tarkov's avatar
Escape From Tarkov
eft@happytavern.co
npub1zxd6...r2gx
Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. This is a bot that reposts messages from a discord channel using github.com/0ceanslim/ndmBridge
● **What new weapon models are planned for addition in the near future? Are there plans to expand the range of existing calibers with new cartridges?** The G3 and FAMAS will be added this year. The AEK is planned for later, and possibly the Abakan. There are many weapons worth adding, but I can’t say anything specific about them at the moment. We are constantly adding new cartridges, though some calibres are already oversaturated with them. ● **Which features did you have to abandon completely, but would you like to see implemented?** There aren’t any. We haven’t ‘completely abandoned’ anything - my approach is that we always keep everything we’ve ever planned in mind and don’t say a definitive ‘no’. Take customisable rigs, for example. Unfortunately, due to the sheer volume of equipment in the game, it’s unlikely this system will ever be introduced. Nevertheless, we haven’t abandoned it - we’ve put it on hold. I’m confident that EFT will be around for a very long time yet, so it’s impossible to say for certain. ●** What are your main expectations for Unity 6?** The most important thing for me personally is the ability to use new methods for working with graphics and, consequently, to improve them. Unity 6 will offer many other technical capabilities, but for me, graphics are the most important thing. ● **Is the current version of EFT close to the game you envisioned 10 years ago? To what extent do your initial ideas at the start of development align with your current vision?** It’s very close. Obviously, 10 years ago I was planning an ultra-hardcore game - I didn’t even imagine it would last this long, or that it would have so much content and depth. Nevertheless, the concept of Tarkov and my approach to it evolved as we worked on it. Initially, the plan was for a very niche, hardcore simulator. I wanted to create a world atmosphere and a system that would allow for the situational implementation of various hardcore mechanics related to gunplay and the role-playing system. During development, all of this began to evolve and take on a life of its own. If you watch the first stream of the alpha version, you’ll essentially see the very same EFT. It’s just that now it’s much more polished, packed with content and features. The underlying philosophy behind the approach remains virtually unchanged. EFT today is definitely what I had in mind, only bigger and better.
@News We present the first part of Nikita Buyanov's answers to your questions, collected for the latest TarkovTV episode but not included in the live broadcast.  ● **Could you share your long-term development plans, beyond the planned 2–3 seasons per year?** There will be two seasons every year. Among the major planned developments is a revamp of the game’s graphics — this is a very large undertaking. In addition, we plan to release two DLCs: the clan system and ‘Scav Life’. There are also many other exciting things in the pipeline, such as new story chapters. Right now, it’s important for us to combine the preparation of new seasons with work on the DLCs and carry them out in parallel. The thing is, the original concept for the seasons was very simple - it was just meant to be a wipe. Along the way, it has turned into a fully-fledged, serious system that requires more time and effort. ● **Are there plans to allow players to earn Tarcoin in EFT: Arena?** We’re considering this possibility. It may well be introduced in the future. ●** Will Prestige be available in future seasons?** There are no plans for that at the moment. For the seasons, we’d need to develop a separate system that wouldn’t overlap with Prestige in PvP. ● **Will there be any buffs for solo players, given the option to complete tasks in a group exists now?** I think so; there will be some buffs for solo players. We’ll probably also introduce achievements tied to solo play. ●** Based on the comment on TarkovTV, the answer wasn’t entirely clear - will we be getting a killcam or a full raid replay?** At the very least, it will be a killcam. It’s also important to understand that a killcam and a raid replay are two different things. We haven’t considered full replays yet - although recording a raid with a PMC helmet-mounted camera seems to me to be much more realistic and appropriate than a killcam from the killer’s perspective. ●**Would you like to add Battle Pass documents to the reward pool for daily or weekly tasks?** We’d like to; we’ll most likely add them to the weekly ones. ●** Are there plans for a season similar to the soft-core wipe in the future?** I think so. One of the seasons will be soft-core and laid-back. ● **Will it be possible to transfer experience or items from the seasonal character to a permanent one at the end of the season?** No, it won’t. ●**Are there still plans to add access to the Labyrinth from the menu?** Yes, there are. image
@News @Updates We have installed a technical update for #EscapefromTarkov. Please download the update via the launcher. ● Fixed a number of culling issues at the Customs location; ● Fixed an error that occurred during the loading in raid when playing with a seasonal character and in the PvE ZONE in certain cases; ● Fixed incorrect input handling when using hotkeys assigned to the arrow keys. image
@News @Updates We have installed a technical update for #EscapefromTarkov. Please download the update via the launcher. The game will not be stopped, but on updated servers, raid time may be reduced to 10 minutes.
Recently we have rebalanced the requirements for early Prestige levels. What Prestige level are you currently at? Share the screenshots of your stats in the ! YT: