I tried making a 2D visualization tool at one point but it slowed down a lot once I got over something like 500 npubs
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yeah, it would take a lot of optimization to keep the number of objects being rendered low enough to be smooth, level of detail would need to be low for browser visualisation
something built from Unity or something would work much better, those engines have all kinds of neat tools to do that kind of detail culling and occlusion really easily, i'm gonna suggest Unity just because it's the best for cross platform