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Miquyl's avatar
Miquyl 2 months ago
This may get me onto Amethyst
i've got an interesting game designed that is based on the principles of Go combined with the Wu Xing diagram (pentagon with reverse star inside it). it's part of a complete multidisciplinary package that goes with a book i'm in the last stage of editing out the AI voice that built the structure and put decent content in it. the book is called The Manipulation Protocol and the game ties in with the whole structure of the theory and teaches you how to think in wu xing, and as well, the book has a psychology oriented model, a machine learning parallel model with it, it has this model melded with ba gua zhang, systema, and some other internal martial arts, showing how the same map works with those different martial arts, and the game is the last piece which teaches you strategic thinking with the same model. i'll probably have the revision done in a few weeks, and i'm going to make a decentralised production system for producing the parts of the game so it can expand to multiple providers for each part and protect it against regional instability causing supply breaks. the book, too, i will start with a platform, but probably expand it to run on nostr marketplaces as well, and find a few print-on-demand providers to enable resilient access to the physical hard copy, make a bundle, as well, where you get the game and the physical book in one package. and yes, the game, i will make a web app based version that you can play in real time on nostr. it's gonna be absolutely killer this book. i hope i can get it all together soon. i think it will be a viral sensation.
yeah. the online version will come first. it will only be single player also because there is no point putting people together until they have a skill level established. the game engine already is designed to keep tempo with the skill level of the player, in fact most of the game has already been made. i don't want to drop it without the book to go with it though, as the two things are connected and the book gives you models that you will be able to build up the bonding between the two maps, the game structure, and the theory it is related to. the game really should be fully fleshed out first though. so, new players can only play against the dynamically adjusting strategy of the computer player. once the player's track record is determined and their skill at all 5 elements of the game are established, then the game can use nostr events containing players scores to evaluate users to find partners who are able to help the player build. so, if you are shit at fire, but good at wood/water/metal/earth, a player who is shit hot at fire, but not so good at the ones you are good at, you have a good match, as your different play styles will complement and help you train up more. the levels will count too, players will be matched by their scores cumulative sum being within a close range, so you are paired with someone who isn't going to knock you over instantly, or you them. yes i thought it through deeply already, two weeks ago. i am so looking forward to unleashing it.