CHEERS BIGEARS!
(from Dom Joly's Happy Hour, episode Australia.)
#happyhour #drinking #drinks #comedy
@bevo @The Marie ⚡️🦂 @ꉓԋҽϝ
tigs
tigs@turdsoup.com
npub1q7wh...m2vr
Just a victim of the in-house driveby.
@Noshole find this guy's linguistic capabilities impressive?
Gm !
For you EDM/Trance/Electronica people:

Apple Music - Web Player
Are Am Eye? by Commander Tom on Apple Music
Song · 1996 · Duration 9:51
Fuck me I LOVE QUAKE THE GAME.
Quake and id Software moved gaming forward in a few big ways:
1. Real-time 3D as the standard
Wolfenstein 3D, Doom, and then Quake helped establish the first-person shooter and pushed games from fake 3D to fully real-time 3D worlds. Quake in particular was a major step because enemies, spaces, and movement all existed in a true 3D environment.
2. Internet and LAN multiplayer culture
Doom popularized deathmatch, and Quake helped turn network multiplayer into a core PC gaming activity. LAN parties, dedicated servers, and competitive online FPS culture owe a lot to Quake-era design.
3. Mouse-look, fast movement, skill-based FPS control
Quake helped normalize the control language of modern FPS games: mouse aiming, strafing, rocket jumping, circle jumping, bunny hopping, and high-speed combat with a very high skill ceiling.
4. Modding as a core part of a game’s life
id made their games unusually moddable for the time. Quake mods led to entirely new genres and communities.
Notable examples:
- Team Fortress started as a Quake mod.
- A lot of level design, total conversions, and custom server culture grew from id’s games.
5. Game engine licensing
id was one of the clearest early examples of separating game and engine as a business. Licensing the Quake engine helped shape the middleware/engine business model later used across the industry.
6. Client-server multiplayer architecture
Quake moved away from peer-to-peer approaches and helped establish a stronger client-server model for online action games, which became the long-term standard for competitive multiplayer.
7. 3D graphics acceleration adoption
GLQuake was a big moment in making hardware-accelerated 3D graphics feel like the future on PC. It helped push players toward dedicated 3D GPUs and accelerated the transition away from software rendering.
8. Esports and spectator culture
Quake was one of the foundations of competitive esports FPS. Duel formats, clan play, demos, frag movies, and early shoutcasting all grew heavily out of Quake communities.
9. Shareware distribution and PC-first success
Before digital storefronts, id proved that PC games could spread massively through shareware and word of mouth. That was a major business and distribution innovation for its era.
10. Open technology and source release culture
id became well known for eventually releasing source code for older engines. That helped preservation, education, ports, and engine experimentation for decades.
Long live the king.
GG SPAIN!

