I was confused at first but now I realize I have your initial large city's population 👀 so I can generate more military. Domination!
This is pretty cool. Do you have any features in mind? I like these games that use block time.
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Next round I plan to do some work on the backend API that should hopefully help with some bugs where the client state gets out of sync with the backend. That's the biggest goal right now.
The other thing I'd like to do for next round will be making some changes to land/water battle. I want to set it where claims will only distribute on areas with land on them. Water areas will still be capturable to create routes but they won't have a population. Goal being that water acts like a barrier to an extent until it's under a players control. Then it won't generate population or troops really but will at least be a route to other continents.
Plus try to squash any bugs / address any feedback items that come in from this round.