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Interactive story/game by @Constant
Some explanation/write-up of challenges
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i think a "creative" world would make the most sense, not a competitive world. you would want a world where it would be ok if users create their own room/items/etc without a central node dictating the rules.
That questr thing was just to get my mind off what my thoughts where actually drifting towards, which are schemes for an open massive multiplayer online turn based rpg. Got a list of varients on the same basic idea. I did a half assed write-up a while back, let me dig
I saw this in the nostr game dev telegram group.
Disagree, its all in the restraints. There are still people playing Diablo 2 after all these years and get happy when they find particular items. All of that only has 'meaning' because all of them commit to the same constraints (i.e. the game engine).
Also, in non of what i propose is there any central node, just game rules. People could decide to play a different or modded game obviously
Probably, but even then most players would want a central place/node with some rails to guide them, give them basic ideas and experiences before they are launched into an open world where they can unleash their creativity