What are the most common things gamers pay for? (I'm not a gamer at all)
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skins, perks, events
Skins, which is to say purely cosmetic status symbols that do not affect gameplay.
How this could be done for nostr clients: imagine your user profile glowing in a purple color, flames around your pfp. Why? Because you're a super-supporter of this client, so that client will show your profile in a different way.
Vanity items.
The big thing currently (?) is people buying a season pass with about 100 rewards. The more they play, the more they unlock. Be it Skins for their avatar, their weapons, emotes, basically anything that can promote the 'individuality' of a player. If people enjoy the action loop within a game and the 3-5 seconds of actions which they repeat for 8 hours straight... and we can emulate that without becoming an endless feed of doom...
Maybe we should get everyone hooked on a daily Nostr dosage. Like the season/battle pass every time people logon they get rewarded with something.
Should there be achievements/trophies within Nostr for accomplishing things? I'm way overthinking this and the gamification aspect. In MMORPGs like WoW it's very common for people to spend 8-12hours in that world. There's vanity items of course but the best items in the game are those earnt through time and persistence.
Will the unification between something like
, Nostr, Bitcoin and Gaming be the huge leap forward I wonder.
Perhaps @arkinox could think of a way to entice people to stay in the Nostrverse? (Sorry for @'ing you chief!)

ONOSENDAI オノセンダイ Cyberspace client
ONOSENDAI is the first cyberspace client. Cyberspace is a consequential metaverse built on decentralized protocols that functions as an extension o...
That sounds amazing to me if that could happen.
#BTC #Zap #Nostr #Bitcoin
I basically never stop thinking about this.
We are going to gamify Nostrocket and Yondar. I am figuring out how to build mixed-reality games on the #cyberspace meta-protocol. Gamification is a way to unlock human potential and productivity, as well as making experiences more rewarding.
has incredible insight into how to design gamification that rewards effort without being addictive or evil.

Yu-kai Chou: Gamification & Behavioral Design
Octalysis Gamification Framework: 8 Core Drives by Yu-kai Chou
Learn the Octalysis Framework - the complete gamification and behavioral design system based on 8 Core Drives of human motivation. Master human-foc...
Damn, this might be a way of gamifying apps that I might actually like. Fascinating framework 🤩.
Seems like Nostrocket could easily beat quite some apps on the meaning front.
This is a significant part of Discord's business model, as far as I can tell.
Seems like a good spam prevetion/verification method as well