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Was wondering the same. Just saw this with lots of custom lists, so there must be a way:
cloud fodder's avatar cloud fodder
#amethyst #wot-browsing each of these lists has 1000-3500 npubs generated from my WoT calculations at brainstorm.ninja πŸ„ image
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Manually would take waaaayyyy too long! I have a tool that publishes the list β€” currently it’s hidden bc it’s still in development. But if you go to settings, Developer, toggle on Dev Mode, then under your user icon top right go to Hello World, then Test Page 7 you’ll find the Export Influence Scores test page. Click the Publish button and a popup should tell tell you it’s been published. Then go to listr and you should see it. Right now it publishes the 1000 highest ranking pubkeys.
i also modified it locally to produce these larger than #nostr life lists with different score calculations. 🐝 clients and relays topped out somewhere around 2000 pubkeys per list. it does take a lot of processing and downloading in your browser, for me it produced an overall list of 46,000+ pubkeys in my wot network. fun data to play with, im unsure what it all means yet πŸ³πŸ¦•πŸ§πŸ‘
What would you say about an option to make a list of the top N pubkeys, but first remove everyone you’re already following? As a way to discover new accounts. The top N new people to follow as recommended by your Grapevine. View the feed on your fav client and see who catches your eye.
probably nothing yet, but what i want to see is a visualisation that flattens the graph out so you can see nostrlandia, the social graph of nostr, wrapped on a sphere each node's position on the sphere built from a tensor equation that equalises everything to a common minimum distance that is a proportion of your map's circumference so you can pick out an npub, and see a graph showing their neighbours and neighbourus neighbours and observe the clusterings with denser parts in some areas and more sparse, rural areas further out between the cities
i explored down to the deep depths of low influence and low wot scores. overall, i am impressed... the low scores were legit better than a raw free relay global feed, many of them are simply not as active and also clients struggled to outbox for them.. its kindof like # introductions i was thinking, whos down there in the network and ready to #bloom
I'll have to try it tomorrow. The last time I used the mobile app version, it was very nice but it made my phone hot, but that was probably almost a year ago. I never did try it on web.
The amount of data available to us is almost overwhelming. And so the challenge is how to wade through it. No single answer to that question. But the method I’m using to calculate Grapevine WoT Scores is designed specifically to synthesize multiple sources of data into a single score. What you can export right now at brainstorm.ninja is calculated using follows and mutes. But my plan is to add the ability to export lists generated where the scores incorporate different types of data - zaps, reactions, etc - and generate contextual scores. You can’t export them yet but you can see them at the Content Discovery section of the site. Eventually you’ll have a control panel so you can decide which data sources you want to use and how much weight you want to give to each data source. I call it β€œinterpretation” bc you’re basically deciding what each type of data *means*.
yeah, it would take a lot of optimization to keep the number of objects being rendered low enough to be smooth, level of detail would need to be low for browser visualisation something built from Unity or something would work much better, those engines have all kinds of neat tools to do that kind of detail culling and occlusion really easily, i'm gonna suggest Unity just because it's the best for cross platform
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